Are you sure that you're using Vortex of Doom correctly? It's a heavy weapon and if he's not in Terminator armor you can't be moving and using the power. That said, why not try some terminators instead of your vanguard vets?
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Are you sure that you're using Vortex of Doom correctly? It's a heavy weapon and if he's not in Terminator armor you can't be moving and using the power. That said, why not try some terminators instead of your vanguard vets?
oh yeh, that game was the first time id used vortex and yes i realised half way through the game, and iv got 10 termies, armed with chainfists and two with heavy flamers with a termie chaplain which i use in apocalypse games, other than that ill think ill stick with the list i came up with in my last post
I think you might have too many elite choices in that list but thats easy to fix you could swap your librarian for a master of the forge and move all your dreads to HS ;)
If you're still reading, or care, I think you've got a fun list! You seem real confident about your tactical squads being in cover, I'd really advise at least give them some rhinos or drop pods maybe just give them plasma guns or flamers with missle launchers(very versatile). But really, two full Sternguard squads is alot in 2000 pts so sacrifice the Vanguard and Librarian for that set up. And get some shooty termintors, and they can deepstrike off your locator beacons, also some land speeders can be fun as well, deepstriking off the locator beacons and blasting away. A 10 man assault squad might perform better than the Vanguards, but I like Vanguards and I take them anyway, and Legion of the Damned as well! I love dreads of all kinds and two is always better than one. But they can get blasted easily. Take some cheaper safer stuff, and some of the cooll stuff as well, the lists you have so far are fragile and hard to win with, probably in your group as well. Of course, buying and painting all that stuff is another story!
yep still reading the thread now and again and after looking through the list and a little test play
i think i prefer a more defensive play with the fists so my list as it stands is now
pedro kantor
librarian w/ epistolary
10 tactical marines w/ plasma gun, plasma cannon, powerfist
10 tactical marines w/ plasma gun, plasma cannon, powerfist
10 sternguard w/ powerfist, 2 flamers
10 sternguard w/ powerfist, 2lascannons
predator w/ lascannons, hunterkiller
venerable dred w/ extra armour
drop pod w/ deathwind, locator beacon
venerable dred w/ extra armour
drop pod w/ deathwind, locator beacon
So I'm a little confused, what's with the locator beacons? And are you giving you stern guard and tact squads any sort of transports? Or did you just forget to list that?
Dropping the ven dred to just dreads frees up enough points to buy few more transports for you boys.
no transports for the sterns or tacticals as i like the defensive, almost last-standish feel to the army and the locator beacons home whichever dred comes in second turn, the sternguard with libby if they teleprt to support the dred as well as the 10 terminators when i add the extra 1000pts for apocalypse
Personally, giving the sternguard 2 lascannons is a waste of points in my opinion... Having checked the entry in the codex it's actually cheaper to take a 5 man sternguard unit with 2 lascannons then a devastetor 5 man unit with 2 lascannons. That leaves a sour taste in my mouth. Personally I don't believe in sternguard giving up their boltgun, they are outstanding for their costs and giving them lascannons negates alot of their mobility and adaptability. If you can use extra points, you can drop one of the locator beacons.
Something else just dawned on me, you've got 4 elite choices, which is fine for apocalypse but unusable for normal games.
oh yeah oops better change that list again :), about the lascannons, i tried out the list and i think i agree with u that its pointless
how did the game go? What race did you play?