Would you have it any other way ? ;)
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@AX
Well....Im impresed, but still dont see them as race to play.
Im gona hold my thumbs for kroot mercs;)
well, folk like myself would play them :D
if you mean in the context of them having a WHOLE codex and range? then id agree, but my thoughts are more in the context of them being part of a Hrud codex which I'd assume would be the focus anyway. I still think they'd work fine as a sub-faction you have to take a special character to play though - Like for example how Corteaz allows Inquisition, Belial allows DeathWing or that one fella allows Hellions ect - one of the more niche sub-armies within a codex instead.And going by current trends - each codex seems to allow 3-5 different "themed" armies - so I don't see a problem in Umbra being one of those, it would get all the lovecraft fanboys like me spending bucketloads of cash on GW - and while we are smaller in number, we are pretty hardcore, which may make it feasable.
I think an all-kroot army should be playable too - so I agree on that point. Theres plenty out there that love Kroot, and of course they had a list in the past too - I don't think they should go the special-character route however, but instead have a generic HQ (like Haemonculous) that allows Kroot armies (Master Shaper maybe?).
A kroot army would be very nice, and obviuosly has existed in the past.
However remember...there currently is no codex yet you can build a full army different to the main one...
GK come close with henchmen armies, but still need GK heavy support
DE come close with Hemonculi cults, but still rely on Kabalite Transports, Fast Attack and long range AT
Can I also say...Goatboys comments on the front page...I actually agree with him for once!?
You need to read that in combination with the other rules he posted.
Thier is no longer any random movement in the game. You have a base movement and you can move x1, x2, or x3 your movement. (Doing so means thier are certine actions the unit can't take after doing so.
If you have fleet you can do that x3 movement and assault after.
For the Trygon you can move 18" and assault. O____O
You can also assault off deep strikes now, so combined with it's safe scatter rules it's pretty epic.
So reading over the new 6th ed rumors and found something interesting to me.
Quote:
Transport:
Fire point: can fire if vehicle has advanced or surged, but only 12” regardless of weapon type, embarked troops are relentless
So what I am reading here is if you have a heavy weapon and are loaded into a Rhino then you can move 12" in the Rhino and fire said heavy weapon....Quote:
Relentless: always count as stationary for firing weapons
I am a Grey Knights player so for me this means 8 psycannon shots and extreme mobility or Chimera with Jokero loaded up and they can move 12" and shoot with Lascannons .... this is painful sounding .... I love it:-P
Overwatch Baby, Yeah!