I've been using the other version of shrouding:Reroll shooting wounds against the knights, and they get a 5+ invul in cc.
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I've been using the other version of shrouding:Reroll shooting wounds against the knights, and they get a 5+ invul in cc.
Oh, right, forgot about that one. I like that idea as well, though having a FNP type save requires less dice-rolling, as you only take it against all wounds that you fail your armor saves for.
Either way, having a Shrouding that affects the actual dice rolls is far better than the current nightfight style rule.