Originally Posted by
SMC
Be honest...you'll have squad leaders for the LD9...maybe even priests. You're just looking for something to be mad about there.
Also, Acts of Faith are situational. You won't need to pop them on every single unit in your army every turn.
The stat lines are mostly the same. Two units had initiative decreases from four to three. This brings them more to par with what they should be imo. They aren't Space Marines. They're normal humans in really nice armor. Celestine and the Canoness got buffed. Celestine is on par with a DE Archon...boohoo right?
Dominions can have twin linked special weapons now. Retributors get rending. Yeah those Acts of Faith are totally useless I don't know what I was thinking...in fact all the AoF are pretty useful for the units they're assigned too.
I agree with the complaint about being hindered at higher point games. That doesn't make much sense to me. 2D6 for 1000-2000 pts is pushing it though. You won't even need that many points in a turn unless you roll amazingly bad. Maybe 1D6+3 would make more sense, but thats a moot point.
Regardless, you have no idea what your wargear options are or what some of the special gear in the book is. Knee jerk reactions are usually superb right?