Originally Posted by
Dunadan
The old DW Lib has Smite, so we can throw that in.
Null Dome: Psychic shooting attack: Range:18" SX AP- Assault 1. Target 1 enemy psyker. If the shot hits, that psyker may not use any psychic powers on his next turn.
Warp Cage: Psychic shooting attack: Range:18" SX AP- Assault 1. Target 1 enemy psyker. If the shot hits, that psyker suffers 'Perils of the Warp' on any roll of doubles when attempting to use a psychic power on his next turn.
Infuse Knowledge: Targets one of your squads within 12" of the Librarian (including his). If successfully cast, the squad gains the 'Preferred Enemy' special rule until the beginning of their next turn.
Xeno-rack: Target a Monstrous Creature. 18" SX AP- Assault 1, Poison 2+. If you successfully wound the Monstrous Creature, roll to wound again (even if the wound is saved). Do this until you fail to wound the creature. (too powerful? Change to poison 4+?)