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Navigator Powers
Navigators have a range of powers, one of which may be attempted in the phase indicated so long as the Navigator is not engaged in an assault. These powers do not count as Psychic Powers and the Navigator does not use Warp Charge points or have access to any Psychic Disciplines.
Hah hah! Case closed...
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However, the Navigator does count as a Psyker for the purposes of rules that work against Psykers, such as Hatred (Psykers) or weapons that have additional rules against Psykers. In order to use a Navigator power, the Navigator must make a Leadership test. If the test is passed, the chosen power is used as described. If the test is failed, the power is not used and the Navigator and their unit is Pinned (though they do not Go to Ground)
Well damnit. That is about as clear as mud. As I said before, I think that a case could certainly be made that they are a *type* of Psyker if far removed from what we usually think of. That said, GW wants to leave this one obfuscated for now...