Quote:
For example i am playing the starter mission in the main rulebook of dark heresy and i am wondering what lvl of freedom i should allow the players. Alsol can i make changes such as a street vendor is selling weapons (even though there is nothing about that in the story line.) Becouse i have been reading rules for selling and the avlability of weapons in the game and i am wondering how as the storyline progresses do player buy stuff and gain a prophet? (or does the game rely on stuff like this for the players to progrees)
As you're just starting out be very careful in what gear and what money you give to the players. If you give them too many cool guns and whatnot too early they'll
Quote:
And handing out XP should i just give them the XP they earn at the end of the mission. Or should hand out little gifts such as: a player is succesful in killing an agresive NPC and thus gain 20XP as reward or they pass a difficult strength test on opening a door together and thus gain + 1 fellowship? excuse spelling plz
I'd just stick to the standard XP at first, but later on giving bonuses for some significant combat things (such as saving the rest of the party who are all paralysed with one arm and a toothbrush), or for good roleplaying - combat yeilds lots of XP as is, so any bonuses should be (in my opinion) for things done well that don't gain a bonus.