Originally Posted by
eldargal
Thing is it is more than that. Imagine if SMs had ATSKNF changed to 5+ and to even use it you had to roll a dice and allocate a limited number of points on which all your squads special abilities relied on. You want your Death Company to move forward in a fast vehicle? Well you had better hope you get enough points or else you might have to pick one or the other, and then unless you have a squad leader and IC you only have a fifty percent chance of it working.
Or DE being allocated D6 pain tokens and having to spread them accross all squads to get the power from pain abilities, but even then only on another dice roll.
Not to mention some of the Acts of Faith are next to useless anyway. Why would you spend a valuable faith point on an ability which you will have a 50% chance of re-rolling a result you have a one in six chance of getting?:rolleyes:
So the main theme of the army now has a severely nerfed game mechanic, the statlines have been reduced and even if they are made cheaper that just makes the changes to Acts of Faith even more obscene. A tiered system could have been better, 1D6 faith points from 0-1000 points, 2 for 1001-2000 etc. But no we get an ability which means SoB get severely hampered the more points a game has and for Apocalypse you might as well just leave them at home.