Quote:
To work this out, I have a very rough calculation. Take the total cost of your current project, including the requisite rulebooks, paints etc. Then, work out/estimate how many hours you actively spend, or are likely to spend on that over a year. This would include everything from playing, assembling the models, painting the models, even writing lists. Take the money spent, and divide by the hours of activity to get an hourly cost. Then compare that hourly cost to other stuff you like to do.
This is interesting and all that but it still comes down to a weird, pointless analysis. People either are willing to pay or they are not. Right now, as far as GW is concerned, the days when they were going to pay to sustain past numbers are over. The little paragraph you gave above is almost exactly like the line people selling "Time Shares" give. :D