Do you have any ideas? All I see is you telling others why their rough ideas are failures because they are not perfect yet.
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Originally Posted by
CoffeeGrunt
I remember that, due to the wording, the Riptide could choose between 3 S6 attacks, or 2 S10 attacks, because it halved the base Attacks value. Made it better than it should've been at CC. You get to re-roll Penetration at S10, which is damn nice tbh.
I see no problem with that. The problem with riptide is the fact that it has the wrong unit type. It's not a monster in any way other than because the codex says so.
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Who is, "everyone," that has S10 Skyfire Ignores Cover, and how is that relevant against T6 MCs?
Marines, Eldar, very likely AM when it comes out, surely orcs and so on. It's becoming a norm. Like I said in the initial post, it's relevant to DPs that are the only remaining melee moster there is.
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What's the point of making Codices BB with themselves and nothing else? It completely removes the relevant of BB-tier allies, and it makes sense that the Imperium works together pretty closely. It opens up a lot of options for styled armies.
I did not make them all BB with themselves and nothing else. The rest have no reason to be BB with anyone.
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There are Formations that let you Assault from Deep Strike and such, so it's probably rolling out. Personally, I feel it makes units a bit point-and-click, but that's just me. Maybe if they got to do it as a Disordered Charge from Reserves/Transports?
It makes assaults an actual tactic beyond some deathstars. It's not one now. Why would it be disordered when the unit is just as aware of the target than the other unit that starts it's turn on foot?
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What have house rules got to do with it? The Rules are designed around you not being able to discard cards normally, because certain Warlord Traits and Psychic Powers allow you to do so. Also, your opponent has to declare Jinking before you roll to Hit. Asking them if they're Jinking shouldn't need to be in the rules, it's a basic bit of politeness.
The fact is that it is very easy to lose the game just because you get cards that can not be dealt with during the game. Why would there be a mission that does not have a target? Would you send a demo team to destroy a bunker that does not exist?
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Deny working like that would make Psychic Powers even harder to pull off. They're barely worth troubling with as they are now.
You have the right to have an opinion. Then again, invisibility being a success 80%+ of the time is something that needs dealing with, imo.
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Players getting to choose who dies means chewing through expendable Grunts or seeing 10 Nob Bikers all take a Wound each. The system as it is now allows the firer to flank and use positioning to gain the advantage. If you tuck your HQ at the back of a squad and your opponent manages to surround you, it makes sense they take the hits. It represents them getting the drop on you, and you get Look Out, Sir anyway.
Why is this a problem? This is what happens now, essentially, because of the LOS. It just makes sense that special weapons are not thrown away when the original user gets hit in the face. It is true that the present system allows more tactical thinking but sniping special weapons from squads is equally senseless. My suggestion just works better if ever so slightly.