You'd have to deploy at least half of the things that aren't in pods or Ymgarls. That's 2 units in this list by my count. Also something to keep in mind is that little bit in the rulebook under...
Type: Posts; User: Transgressor
You'd have to deploy at least half of the things that aren't in pods or Ymgarls. That's 2 units in this list by my count. Also something to keep in mind is that little bit in the rulebook under...
It gets better than that, he left a little off for some reason
(1) Iron Arm: Warp Charge 1
Caster gets +1D3 T and S AND Eternal Warrior
(3) Endurance: Warp Charge 1
Target Friendly within 24"...
I know right? I've never actually seen anyone build this thing so I checked it out on GWs website... there's a damn missile silo in that thing! I have a feeling the rules for it are going to be...
I agree, at least with what little we know right now. Vulkan makes anyone with combat tactics lose the rule and then EVERY flamer / melta in the army (even units that never had combat tactics, Land...
I'm curious to know if super heavies are included in the main rulebook now, and if there is a way to know how many hull points they are going to have or if they still use the super heavy system...
That all depends on what kind of army you're going for I guess...
I'm building a DE air force list myself. Everyone is in Venoms, on Bikes / Skyboards, or flying a Jet.
Ravagers are a really...
Love this guy. He always dies a horrible death but he gets to mess stuff up pretty good before he goes.
Primarily though I use him as a distraction with the teleporter. He gets in a position...
I'm all for them being there... just wish the rules were good or interesting in some way.
Could have been a free upgrade, would have been ok.
Could have had some niche weapon characteristics, AP,...
I just chalk these up as another thing in the nid dex that doesn't make a whole lot of sense outside of making us buy more models or rip the arms off our old ones. (so many mangled Warriors and...
I'd say space marines for sure. Pretty fogiving and simple rules for the most part. As you get more experienced you can add more depth with the special characters and their abilities that change...
I normally run mine on foot with 1 set of TL Devourers and Sword/Whip for weapons and then old advesary to support my termagant swarms. Always keep a conga line of them near him so long as 1 of them...
It will as soon as I can afford to buy more models. :(
You'd think they would be....
Biggest fail I've had with them:
Multi assault. Me: 10 Paladins + 7 Purifiers Them: Eldrad and locks.
Lose combat by 1.
Paladins fail morale and run.
Eldar...
This... a million times this.
The whole advantage of DE vehicles is having so many weak transports it's overwhelming for the opponent and they have to make hard choices about target priority. ...
I have about 120 or so. I've only come close to running out once against Tau where I had 3 tervigons and they all spawned for 4 solid turns in a row.
With only 2 I'd have about 80 just to be sure.