Five years ago, I calculated all the probabilities and optimal choices for shooting and combat for the 3ed Space Hulk game in my Math Hulk Blog Series
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Type: Posts; User: eriochrome
Five years ago, I calculated all the probabilities and optimal choices for shooting and combat for the 3ed Space Hulk game in my Math Hulk Blog Series
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Might be an interesting game.
Better organized blog index for blood bowl.
http://twilight40k.blogspot.com/p/sons-of-twilight-blood-bowl-collection.html
Currently in the index are: Pitches (Comparison of 3 different GW...
I finally got my index post done so check out:
http://twilight40k.blogspot.com/p/sons-of-twilight-math-hulk.html
for my Math Hulk series where I examine all the probabilities for Space Hulk 3rd...
I have played both 3K and 5K as a player and I think 3K is better for most games especially 1 day ones. I see some Apoc game set up where there is just deployment zones full of models. You want to...
All the components of the box come in 220 dollars currently. Making quite a mark up if they get them at trade prices but GW trade agreement specifically forbids this type of activity. I am sure...
1.) I believe that Psychic Scream is a psychic power and by BRB FAQ rule cannot affect units inside transports. Only psychic powers cast from inside from inside the transport by an attached psycher...
The wargear book is out of date and only had wargear related rules as the name would suggest. All those unit or army specific rules are only in the codex. By searching the internet for army and...
I will check in the Sunstorm got any changes. I noticed that its D weapons are now AP1 while almost all D weapons are AP2 so they will get a +2 on the normal vehicle damage chart. With auto...
I would say no. You do not have a Techmarine you have a Techmarine Gunner according to the unit composition list so you do not meet the requirement for adding the Serviators. And even if you did...
Pretty Clear you cannot assault anyone. Unless the unit you destroyed was a transport then you can assault the occupants if in assault range.
I saw someone had a pack of 3 of them for like 15 dollars plus shipping buy it now on ebay.
Based on the Epicollector Site they are Thunderhawks MKI
http://www.galactic-intrigue.com/epicollector/Pages/2-Catalog/Catalog-Overview-Frames.html
Do you mean scout bikers? I do not know about the BA codex but very few things have access to locator beacons in the SM Codex. More have access to teleportation homers like tac squad sergeants.
Here are the pics of the very old style whirlwind with the rectangular launcher that would be easiest to make.
http://twilight40k.blogspot.com/2010/06/epic-old-style-whirlwinds.html
I actually...
It was something like seven and a half whirlwinds for 10 plus shipping but I also got 2 classic warhounds for 19, 2 classic but ugly and little thunderhawks for 11, and 6 classic predators for 13. ...
I just got 8 classic whirlwinds off ebay in the mail yesterday. I could post some close up pictures and size measurements if you want to build you own turrets. Probably need like 1/4 inch square...
I think currently the best deals for non direct only stuff is to buy in bulk from one of the UK based web discounters. If you buy enough the shipping cost is not a big deal even if they charge one. ...
I would generally say it does not but remember that ambush is pretty good against flank marching that is not mech. How big of a surface are you playing a 80K point game on.
I think the idea of an two shot template weapon is just lame. Here place this template twice on the exact same people and get twice to wound rolls.
It actually works better in a normal game than in Apoc since in Apoc the threshold for things seems to be AP3. Seems like every asset is AP3 and most weapons on super heavies are AP3 or better. ...
The shield in the assault box is generally considered a combat shield.
I thought easter was last month. This is not RAW. They specifically say that special close combat weapons give bonuses when using them and that you must pick which to use when you have more than 1....
Skilling Thralls is a fine balance since if you want to use your vampires, you will be knocking your own thralls out of the game(least now you cannot kill them) and if they start to get to many...
Vampires are hard to play but the key is positioning your thralls such that even when you fail your bloodlust you can still get done what needs to. Your strength is really gaze which essentially...