I'm going to embark on converting/scratchbuilding a couple of Helldrakes but I need some measurements from the actual model so I get the size right (dont want it too big/small). To this end I was...
Type: Posts; User: Mizzrym
I'm going to embark on converting/scratchbuilding a couple of Helldrakes but I need some measurements from the actual model so I get the size right (dont want it too big/small). To this end I was...
ive got a digital copy of it, send me an emaill address via pm and i can email it to you
how about something DE like a reaver or a wrack
Wow those look like 2 different chimeras just from the photo/lighting qualities
I absolutely second what necron lord said. wytch weapons are largely a waste of points from my experience though. Personally I've been running squads of 6 regular wytches, a Hek w/ Ag., and a...
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I think he was referencing all the melta/flamer weapons the sisters have to combat the tyranids not the faith powers.
But I'm curious to how they would get rid of the tyranids, I mean if they ran...
so what I'm reading here is with aethersails I could move 12" +2d6" and still disembark+ run+assault? that sounds absolutely crazy!
^^agreed.
Also the only way I could see the Deathwatch working with xenos is if said xenos were at the end of their bolters to "hold" their bullets.
Well since your working with the old style jetbike You could really spike the bike itself up and make it stand out. Included is a couple pics of my shadowfield bike pimp Archon. As far as my Archon...
Well I disagree on the pie plates thing, they hurt but with the prevalence of cover they're not that bad. It is the massively spamable autocannons and lascannons. If chimeras ever got autoccannon...
personally I'm kinda partial to the guy in the back with the ham hooked onto his belt
DarkAngels(5)
Imperial Fists(15)
Iron Hands(14)+1
Raven Guard(09)
Salamanders(12)-1
well i gotto give my minus to the sallys this time too much vulkan around these days
Dark Angels (9)
Imperial Fists (18)
Iron Hands (13) +1
Raven Guard (18)
Salamanders (9)
Space Wolves (4)
Ultramarines (1) -1
Well we got rid of the space mongols, now lets kill the boy...
Blood Angels (6)
Dark Angels (11)
Imperial Fists (10)
Iron Hands (13) +1
Raven Guard (13)
Salamanders (9)
Space Wolves (8)
Ultramarines (6) -1
White Scars (6)
WOW I lold really hard at this
Get an eldar army. All of the units looks different in different colors that way you dont get bored painting one scheme like marines tend to
until you get tank shocked or assaulted and pulled off of a couple of them
Well as a primarily CSM player(though I just took the dive into DE) I think that they're both wrong. I play a Death Guard army, and while it's certainly not overpowered, its not some chump b***h...
http://i814.photobucket.com/albums/zz67/mizzzrym/DCAM0026.jpg
http://i814.photobucket.com/albums/zz67/mizzzrym/DCAM0028.jpg
more to come tomorrow afternoon....
a Tervigon i'm working on for a friend of mine
http://i814.photobucket.com/albums/zz67/mizzzrym/new/DCAM0009.jpg
http://i814.photobucket.com/albums/zz67/mizzzrym/new/DCAM0006.jpg...
now i may be wrong, but I thought IC's couldn't join a unit of MC's will have to look in the book later but I believe there is something in there about that
(now granted this is from a chaos player PoV) If my rhinos are starting on the board i always take pintle mounted havoc launchers, 48" s5 ap5 twin linked small blast why yes please. but if its one...
(now granted this is from a chaos player PoV) If my rhinos are starting on the board i always take pintle mounted havoc launchers, 48" s5 ap5 twin linked small blast why yes please. but if its one...
chaos demons aren't marines, why would they release them:D