Ja man, perfectly legal now mon.
Type: Posts; User: metal_ead
Ja man, perfectly legal now mon.
I use Gold and Light Blue.85418542 It is different while still being Iyandenish.
Good job man! I play Iyanden too and they are a fun army to play.
Nemesor Zandrekh (Necron Codex) has this rule and if your opponent has reserves come on you may immediately place as many of your deep striking units on the board as you wish. This can't fail as they...
Looking good man! As a fellow ork the one thing I would like to say is Waaagh!
Good idea. Looks good and oversized on those old lords. I like that as it looks aproprietly choppy. Only problem is that Warsythes are too good to not take.
Master Of The Skies however specifically says Hellions benifit. That is all.
It is only Hellion squads that benefit it is pretty obvious. Don't know how you would think otherwise unless english is new to you or something.
As a fellow ork I want to say nice work and love the color scheme. Waaaaghhhhhhh!
I do belive that Blood Angel Land Raiders can deep strike. Just a thought.
Last I checked intercept actually did nothing now as you hit a moving vehical as if it was WS 1, which is 3+. Intercept says you hit skimmers on no less than 4+. This is worse than the generic...
Your right. Can't belive you are just learning this. :P
Nice work there! Your army's awsome, nice kitbashing. Good idea doing your army background in comic form. Gonna have to steal that idea.Your backgrond really should eliminate the idea of aligning...
You summed it up Iradion. Most Marine players like to pretend that Internal Guidance System is flawless and always keeps them from harm. Well thats not true. It still takes skill to use safely. If...
Remember the table edge will still make you mishap as its not terrain.:cool:
Nice. Brave and bold idea and cudos for pulling it off.
It does not have this clause in the rulebook only the race specific FAQs. Here is an excerpt from Eldar FAQ:
"'Psychic Powers
A farseer (includind Elrad Uilhran) may use the psychic disciplines...
By RAW the moment they touched the coils/whips they would revert to I1. So would fight later potentially.
You are right Darklink. You pile in in your modified Inititive. Whip coils and Lash whips require their bearer to be in base to base for the benifit to work.
Vindur is right, retofire jets specifically say tou can not disembark.
You can as there are no rules against this. However you must fire it manuallly with a model from the squad. Autofire will not work obviously.
A charge is acully not like movement, any unit charging moves just 2D6, with re rolls for fleet or jump pack. Bikes, monsters, and everything else charges just 2d6. Even move through cover does not...
Yup, you are right Bean. In the description it says its a power weapon so acording to 6th edition BRB it is AP3. Codex says that it can be used as a ranged weapon with the following profile: Range...
This is so clear. The stormboy extra movement only applies to moving (as in movement phase), and falling back. As jumppacks they can re-roll the dice for assault movement, as long as they did not use...
Actually it does do something, like said above, it can fire non-ordanance weapons to full effect. Far from nothing. I personally never fire the whip anymore and always gauss and portal stuff. The...