Pinning with psykers works fine. And since pinned units still test morale to flee, there isn't a disadvantage to hitting a unit you want to flee with pinning weapons. That said, I generally use...
Type: Posts; User: Commander Vimes
Pinning with psykers works fine. And since pinned units still test morale to flee, there isn't a disadvantage to hitting a unit you want to flee with pinning weapons. That said, I generally use...
It's kinda all over the place. You've got one unit podding in, one walking, two in transports and one fire support. You're hitting your opponent piecemeal, effectively letting him deal with your...
You can still have two special weapons on one guy; you just can't have a guy with bolt pistol CCW and a special weapon.
Bikers are good because they give Marines a better Troop choice than Tactical Squads.
Compare:
Tac Squad w/ melta, combi-melta, missile launcher
185
Bike squad w/ 4 bikes, 2 meltas,...
This is the White Scars list that I've been messing around with in my head lately. It's rather different than yours because I'm not a fan of speeders, but it has very impressive shooting with bikes...
Five AV12 vehicles seems vulnerable at 2500 even if you can keep them in cover. If you end up with second turn against a strong shooting army, they could potentially knock out a decent chunk of your...
The first thing that jumps out at me is the walking termies. They desperately need a Raider to deliver them. Otherwise their slow speed means your opponent gets to choose where and how to deal with...
It's a cool fluffy list, but it's going to get rolled by most of the competitive builds at NOVA.
I find carapace overpriced even for Straken, but the unit is generally just fine.
Master of...
The exterminator is an odd Russ Variant. It really needs to be about 20 points cheaper to be a great choice, but in certainly has a place. It's one advantage over the other sources of Str.7 in the...
A Commissar for each squad in the power blob is a huge point sink. What is effectively a 15 sergeant with a power weapon is a decent deal, 45 points for a commissar with a power weapon is only a good...
I'm not exactly sure how the differing weapons outfitting is supposed to work, but assuming that it is no two units of the same type may be equipped with the same combination of weapons, here's a...
Heh, I even checked the FAQ first and missed that. Don't know how, thanks.
Does deploying within 6 inches of a servo skull count as moving for the purposes of destroying it? The situation is a Grey Knight player wins the roll and deploys first, and lines the enemy...
40k is not designed for 3 sides, so the rules kinda break down, especially close combat (effectively 3 rounds of close combat for every 1 round of shooting each player gets).
Easiest way to...
Whoever is doing that is playing it entirely wrong. At the start of the assault phase all units that are going to assault are moved into assault. Only after all units have been moved into combat does...
Classic Cadian 1850
CCS w/ Creed, Kell, 4 meltas,
265
Chimera
55
PCS w/ 4 Meltas
70
Chimera
I find Straken to be far better than Creed, having fielded both in infantry heavy Guard lists. For 5 more points you give all your blobs counter attack, which is helpful in almost every game I've...
Foot Guard lists can work, but yours is fielding a lot of units that are difficult at best to use on foot. Expensive units like the psykers, command squads, and the storm troopers, are going to be...
Imperial Guard
Company Command Squad
3x Melta, 1x Flamer
Chimera, hull heavy bolter
Veterans
2x Melta 1x Flamer
Chimera, hull heavy bolter
I agree that Vect is a great combination with Webway Portals, but I'm not sold on running him with the Grotesques. Grots can be good in the list, but I think a larger squad of at least 5 coming out...
The Harlequins do not strike at Initiative 1. Models don't strike at initiative 1 unless the have to take a difficult terrain check. This is different from 4th edition where initiative was reduced if...
Well, it's impossible to actually join Straken to a combined squad because he isn't an independent character. Having him nearby to give Counter Attack and Furious Charge is pretty sweet though.
As...
Well, it's not a legal list. You can only take the Honor Guard as a retinue for an Ethereal, which you don't have. Also, HQ suits are +1, as are standard Fire Warrior squads.
As to the list...
I fought a list with 6 Battlewagons at a recent team tournament and it has since sent my mind spinning on how to scary a shooty Battlewagon list could be for 'Ard Boyz. This is what I came up with.
...
Looks cool, but isn't particularly functional. It desperately needs a capacity of 31 one so you can put in three combined squads with a commissar. If I could include the commissar, I'd consider it...