My two cents:
Space Marine Scouts, while the new guys in the chapters, have already gone extensive and ridicluously realistic (deadly) training. In order to go from neophyte to scout they've got to...
Type: Posts; User: Sure
My two cents:
Space Marine Scouts, while the new guys in the chapters, have already gone extensive and ridicluously realistic (deadly) training. In order to go from neophyte to scout they've got to...
I'm no longer a tournament player, but it doesn't sound like a viable tourney build. I am a "beer and pretzels" player, though, and think that this is a great list that can be fun and effective...
Hmmm...knowing the gaming community I'd call this Raging Hormones.
If you wanted to go low on the points you could always just go terminator armor, power sword & power axe, and melta bombs - with the Vet rule it's 127 points. Are there buils that will beat it? ...
So sayeth the wisdom of the internet. Try playing the new codex in 6th...it just doesn't play like the others. Chaos used to just be a spin on Marines. Now it's quite a bit different. They play...
Chaos in this codex isn't about having great troops - it's about having great Elites, HQ, Fast and Heavy. Your troops are just there to capture objectives and to not die. Use only two squads of...
Seriously, it's like he wasn't seeing far at all.
I don't care what anyone else said, you won this thread.
I read this and my brain exploded.
I think folks are asking b/c the previous codex allowed you to exchange two fast attack slots for one heavy support in an Iron Warriors list and trade 2 heavy support for one fast attack in a Night...
I'm hoping that all rocket launchers will get this option. I'd like to experiment with spreading out the AA fire. One of the problems folks run into is that their AA is concetrated in one or two...
There was in my copy...it was outside the plastic bag in the back. I gave it to the shop hang in there, though.
As for the magazine - definitely a vast improvement over issues in recent memory. ...
I'm not an ork player, but I read the FAQ and saw that Flash Gitz now have shooting attacks that ignore cover. Ork players, does this change your mind about them at all?
I like it. It's a nicely made book. The rules aren't a big departure from the last edition but I think it will make for a fun game. The new psychic powers look like they'll be fun and remember to...
The Devil Dog is something I've never actually seen played but that has been in nearly every Guard list I've kicked around (I want to start a new army, but with the new edition coming...).
In the...
This was a fourth edition game. In that edition you could win an assault and consolidate into a whole new assault. I was playing Ulltramarines, the opponent Tau. He deployed his army spread out...
I wouldn't turn down a game 9when I am looking for one) because I don't like the army the opponent plays. What I totally will do is turn down a game because I don't like the opponent.
Not my preferred method, but it's worth the 20 points in the right list. Just don't put him up there alone. Give him a squad to absorb insta-kill shots.
Folks let's stay on topic - close combat.
CAN it? Sure! The fun thing about Dreadnought v. Defiler Combat is that the Venerable Dreadnought goes first and hits more often but has less...
He's totally worth it...but don't waste one point on him with wargear. He's a nice, (relatively) cheap HQ unit that you run with a tactical squad to provide and extra flamer template and power...
I love that non-disclosure business!
I wonder what will happen in the Hobbit...it seems like quite a wild story. very mysterious! Anybody know what it's about, who the lead characters are, and...
On the Librarian: why the Epistolary upgrade with those powers when you run him with hammernators? I don't want to say why to not do it before I hear why you did do it. Fifty points is a lot of...
My favorite recent thread was for the Black Library spoilers. It sorted out who did well on the Reading Comprehension portion of standardized tests and who didn't. If you need to know which one,...
It's better to give them rhinos and the combat squad if you find the game favors it. It's easy to take out 5 space marines in either shooting or assault. Kill points don't favor the practice and...
Try playing on better terrain.