I've been having some success with 3-man Heavy Destroyer squads. Specially if you have a Lord or Destroyer Lord to boost their chances if hitting and hurting, but they seem pretty good in this...
Type: Posts; User: Lemt
I've been having some success with 3-man Heavy Destroyer squads. Specially if you have a Lord or Destroyer Lord to boost their chances if hitting and hurting, but they seem pretty good in this...
Try to add some variety to your list. Spamming multiple copies of the same unit doesn't seem really fun for friendly games! Here's a suggestion:
++ Outrider Detachment +1CP (Aeldari -...
Ah, well. I should probably be glad you can't perform shenanigans
Oh. OOOOH. Oh. So you mean I can deploy my full-reserve army in... full reserves, and have it all pop in turn 1????
Horde armies are fine, not too powerful. That's what flamers are for. You have to assume enemies are going to get close and want to assault, so burn them to a crisp. Most armies even have long range...
Yes, they do. On page 187 of the rulebook, under "Deployment" it states "The players then alternate deploying their units, one at a time (...)". All special deployment rules follow a similar formula,...
So we bugs still don't have a proper codex, but we still have a very decent army and options. I'm going to try to make this review as short as possible, considering I'm going to review a LOT of units...
Yes, that's how it works. Then again, flamers tend to have short ranges and flyers tend to be fast, so hitting them isn't usually that easy.
Well, he doesn't seem to have much range, so if your mobs are large enough you should be able to survive a round of shooting and assault them back. Maybe carry a Rez Orb to recover as many minis as...
Ohhh, I'l give my two cents:
INTERCESSORS
A unit of 10 with Stalker Bolt Rifles and 2x Auxiliary Grenade Launcher, Combat Squadded into two groups to hold any objective at or very close to your...
Maybe change your tactics entirely and.. NOT deal with the Serpents. Get a few blobs of Warriors with a Cryptek, and play the objectives. Necrons really need bodies on the table to be efficient,...
This looks like it'd do quite well against assault armies, but would fold over against a good shooty army. Nurgle units are slow, unless something's changed in the new codex (don't have it yet...
It sure looks like a fun list, but IMHO it depends too much on the dice gods... and not having any of your units die. Since if the enemy manages to destroy any of your psykers, your whole plan falls...
Ok, so I like theorycrafting, and mathhammer. I don't actually play this (or plan to play this) but on paper it seems sane. First of all, here goes the base list (I'll explain everything after the...
+++ No Name (1495pts) +++
+++ 2000pt Necrons 5th ed. Roster (Standard) +++
Selections:
+ HQ +
* Destroyer Lord
(Ever-Living, Independent Character, Preferred Enemy...
The old codex at least said they could sometimes regenerate even from molten slag.
At least give those acolytes plasma guns.
Get some Lootas. they are always great, and are quite good at taking down flyers. If you scarp the Tankbuztaz and scrape 10 more points you can get two groups of seven Lootas to bring shooty doom to...
Page 81, "The Leaders of the Pack" rule, says that "no two characters may bear the same saga, nor may they bear the same psychic powers or wargear combination". (referring to HQs only)
I've...
Note that what I proposed isn't useful versus flyers!
Consider the Thunderfire Cannon. It's a great anti-infantry unit, and now is even harder to kill.
You want some heavy firepower for your Dark Angels but your codex is found wanting? Forgeworld has the answer!...
Let's say a miniature has both the Feel No Pain and Eternal Warrior rules. It is wounded by a weapon that inflicts Instant Death. Is it allowed to use the Feel No Pain rule to try to negate the...
Just a though, but why not pull the spesh mahrins from the wolves? The same thing with Grey Hunters costs a few points less. 2 meltaguns instead of meltagun and MM, but the "librarian" is much better.
Probably the right choice, the list already has tons of High-S Low-AP weaponry, some more volume of fire wouldn't be bad.
And if you want to stay at rear armor 11 as much as possible, the LR...