our group have always found ToS to be a fun event and apart from the saturday morning hangover hell we always seem to inflict upon ourselves we dont have anything negative to say about the event...
Type: Posts; User: chizal
our group have always found ToS to be a fun event and apart from the saturday morning hangover hell we always seem to inflict upon ourselves we dont have anything negative to say about the event...
think i saw somewhere they now have infiltrate and being daemons of nurgle they will have shrouded
lol all my post on warseer were from my tiny smartphone and posting on forums is hell on those things. tried to get everything as close to 100% as possible but there were a lot of questions and a...
beasts can deny objectives, its swarms that cant
also in two of the missions vehicles can claim objectives as long as they were bought from the fast/heavy sections depending on the misiion
it be gone, no more random moves for S&P
happend in a game i played
mephiston and a unit of assault marines charged a squad of jetlocks side on only getting in to b2b with a single biker
mephiston killed 3 and the remaining bikes...
yep you are right
it will not die works like regen now, if model still alive it has 1 wound/hull point returned up to its starting value
correct
hatch placement is still important (except for open topped, where any part of the hull is usable)
assault ramps allow troops to assault the turn they disembark
nope still only 6" and disembark, fast lets you move 12" (18" for fast skimmers) when going flat out
flyer only
rage now just gives +2A on the charge, no forced movement
if you make a disordered charge (charging 2 different units) you lose the bonus
can never move faster then combat speed and never elect to go flat out
counts as stationary for shooting
rider is allowed to make sweep attacks on one unit it passed over
shots can only hit the vehicle
causes d6 hammer of wrath hits when it charges
rider can attack anyone in b2b
rider gains +1 to...
:) was more for the guy talking about the drop podding dreds
would love to see them try it, landing in front of 5 lascannons and 5 meltas and not being able to charge.
even if they survive they...
can not assault the turn you arrive from reserve no matter how you come in to play unless your unit has a special ability that allows them to (ymgarls, vanguard vets etc)
my opponent got a 3 on the personal list with eldrad, outflanking 10 man wraithguard unit was a nasty surprise
the fortification weapons are not in the glossary, they appear only on the datasheet for each building
just the 'Missile Launcher' gets them
can only see 2 weapons in the glossary that have skyfire, hydra autocannon and missle launchers firing the new Flakk missle
just one ally, but can take one ally FOC per Primary FOC
so in 2000+ battles you can have
HQ 2-4
elites 0-6
troops 4-12
fast 0-6
heavy 0-6
allies have their own separate FOC hq 1 elites 0-1 troops 1-2 fast 0-1 heavy 0-1
because power fists are specialist weapons and can only gain +1A if paired with another specialist weapon, power axes can be used with any cc weapon to gain +1A
remember at 2000 points you have the option to take another FOC
im also hoping nids will get to ally with themselves when the errata/faqs are released
yes it can be used against enemy fliers
nope
smash only affects cc attacks, vector strike is a separate special rule that is worked out in the movement phase