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  1. Replies
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    I'm likeing the sound of this, looking at the...

    I'm likeing the sound of this, looking at the current breed of codex books things should be nicely balanced by points.

    the SC's sound interesting, its nice to know some successor chapters are...
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    I would love to see chaos going back to what they...

    I would love to see chaos going back to what they used to be. the old book was awesome but quite (read very) messy so some simplification/steamlineing needed.

    deamons need some slight upgrades, eg...
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    as a daemon player i'll give you some hints, ...

    as a daemon player i'll give you some hints,

    its been said before but worth repeating that weight of fire kills daemons (i hate guard armies as bad scatters REALLY hurt)
    and mechnis hard to deal...
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    was about to post it but you beat me to it! ...

    was about to post it but you beat me to it!

    some interesting stuff and seems beleiveable (he has been ALLOWED to tell us this so maybe the clampdown is slipping slightly and any more he could lose...
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    when the dice just don't like you

    I had a game last night, my daemons vs marines. one turn i had 15 horrors (not my norm) shoot at a command squad with lib and killed 1! then charged 3 blood letters and a chariot of slaanesh in and...
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    i like the sound of this, some weaknesses have...

    i like the sound of this, some weaknesses have been added/exgaerated but this is to balance the things that have got better/new, i like that biomorphs and guns don't change statlines now as that...
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    fiends are always good, fast have lots of attacks...

    fiends are always good, fast have lots of attacks and are good at popping transports.

    daemonettes can be good as they have a bucketload of attacks and defensive granades but are extreamly fragile...
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    i remember him in second edition and he could cut...

    i remember him in second edition and he could cut a land raider in half! always been my favorite.

    yuriel is probably the most brutal now
  9. after a long think i'm going with C:IG (and man...

    after a long think i'm going with C:IG (and man do i think planetstrike is awesome) many reasons why;
    the fluff is cool
    the rules are nice (orders) and fitting (lumbering russ rule)
    and most...
  10. Thread: CC Guard

    by ninja skills
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    I think rough riders can be very useful, if you...

    I think rough riders can be very useful, if you hold them in reserve and get the charge with some furious charge from straken you get S6 I6 power wepons which can be very masty indeed. if you take...
  11. metal! \m/ you know it just works

    metal! \m/ you know it just works
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    Awesome idea. i would go with being alowed to...

    Awesome idea.

    i would go with being alowed to as there arn't any necrons to kill so the total can't be reduced at all. my group thinks this idea is pretty sweet so I'm trying a no ncron nceron...
  13. the tau is amazing i agree but the plague hulk is...

    the tau is amazing i agree but the plague hulk is my favorite. I've never bought anything from forgeworld because of the cost but my god its so amazing I may just have to
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    I think foot sloggers can be viable, you do need...

    I think foot sloggers can be viable, you do need speed but you only need to contest the far objectives and hold the near ones, as long as you have some high S guns it can work quite well
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    you got it on the nose that he is a 'disposible...

    you got it on the nose that he is a 'disposible assasin' but if done rightly he doesn't always get murdered in return due to other more pressing targets etc (once he has demo'd he isn't quite as...
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    good job, simple but effective. I may just have...

    good job, simple but effective. I may just have to 'borrow' your bunker idea

    post them once they're finished dude
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    its because deep strike is included as part of...

    its because deep strike is included as part of the daemon special rule.

    deamons attacking in planetstrike is so much fun its brutal
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    so i wasn't going mad then! the new power is the...

    so i wasn't going mad then! the new power is the old vortex and fury of the ancients put together.

    your right with the outflanking part thought that would be nasty but there may be ways of...
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    space wolf jotww seen it before?

    since the constant cries of 'broken' on forums about the jaws of the world wolf power I've had a feeling i'd seen somthing like it before. I think I remembered what it was the other day, in the...
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    space marine hq's don't need to be expensive,...

    space marine hq's don't need to be expensive, just don't give them frills.

    as i play daemons so its a mixed bag, heralds are nice and cheep 100 points nicely kitted out eg khorne herald on chariot...
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    my point exactly, once you fail the leadership...

    my point exactly, once you fail the leadership test after combat (that you'll still lose) thats it no getting away for the robots of doom with I2

    i'd still use the monolith to get them out but at...
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    it wouldn't make them better in combat they just...

    it wouldn't make them better in combat they just wouldn't run away very often, as per the fluff (and how they worked in 3rd/4th ed) they would just be more survivable, as they should be (they are...
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    I agree with them being made stubbon, it just...

    I agree with them being made stubbon, it just makes sense and fits with the fluff of only falling back in the direst of circumstances

    wbb to fnp would streamline the game and wouldn't mind that
    ...
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    i'd like to see the first war for armagedon being...

    i'd like to see the first war for armagedon being a cgi film, the story from a WD when daemonhunters came out was outstanding, with all the guard, space wolves and a whole grey knight company vs...
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    ramming is in the tank section of the rulebook...

    ramming is in the tank section of the rulebook not in the generic vehicle rules so no ramming i'm afraid, not that ramming seems to ever work tho. i've tried several times and it just doesn't seem to...
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