Well that makes Farseers actually pretty good again rather then dreaming of being Tigurius
Type: Posts; User: Siris Le Osiris
Well that makes Farseers actually pretty good again rather then dreaming of being Tigurius
It definitely can be, especially as the stone can be used from inside a serpent.
It would depend on the army you are facing and how aggressive you are being though, very infrequently do my Knights...
The difference is the period then explaining how it affects vehicles.
So yes you could say it works as above for cover saves but it still is always resolved against the side armor of a vehicle....
The centre of the blast is only determining for the wound pool, so not at all applicable for vehicles, for vehicles it is "always resolved against the side armor" (To represent hitting the top I...
Barrage, as per the barrage section of the special rules always hits side armor of vehicles. (doesn't say which side though so who knows if the Knight has picked a side) so if he has picked the front...
Problem is you are paying 290 points for a unit that looks cool but is far worse at shooting then the other 2 builds and is only very barely better in hand to hand (All the sword gives you is one...
Wraithknights cant take Remnants of Glory unfortunately so you would need to chuck the stone on the spiritseer.
Sword Wraithknights are not so hot, I would go with a Suncannon Knight as your warlord...
Barely smaller my ***, they barely make it past the Revenant's crotch. :P
Wraith units have been toughness based since 3rd ed so its hardly part of the "wave" of MCs rather the wave copying a unit...
The extra cover save and hit and run were the targets so as not to get tied up in combat, plus I'm not a fan of Iron hands colours :P though they make for the best Chapter Master
Thanks Chex
Serpents already have holofeilds.
Reason I went for the thunderfire is it gives me a buff to a terrain piece from the tech marine for a 2+ cover (using holo feilfds) on the serpents...
Just looking for some feedback on this as a potential list
Eldar, Iyanden
Spiritseer, wraithforged stone
5 Dire Avengers
Wave Serpent with Scatter L , Holo feilds, Shur C
5 Dire Avengers
http://www.youtube.com/watch?v=04F4xlWSFh0
About the time where ignoring cover Dark Reapers open up :P
If the nova reactor has already been set to Nova the weapon or ripple fire the second gun then I don't see why not, the invun works in the opponents turn.
But you can't activate a Nova mode (Due to...
He means overcharge so yes as it is just a normal firing profile.
Nova charge no.
Well something as simple as giving them a slightly different pattern or a different coloured shoulder-pad would let people know without having to ask or have to remember.
Not such a big issues with...
You probably want some way to differentiate them from your BAs or it would be annoying to play against you not being able to tell which unit was which force.
Well one thing about the Auspex is if your target is not in area terrain going to ground isn't going to give you a save so you can make pesky 5+ save models die a tiny bit easier, really needed a bit...
Great thing about warp hunters is they shipped with prism / nightspinner turrets, I've not actually heard to many Eldar players whining about then IRL except that they wont use them. (I also own 3...
Helldrakes though annoying are not uncounterable by tactics/ a quad or ILC will do far more to them then Mutis, but having to deploy to minimise those and try and counter deep strikes with...
I agree they need something just like banshees and Vespid :P, just with blanket assault from deepstrike tourneys would become 3 Heldrake 3 Nurgle Mutis why do I bother playing fests
If I only get to overwatch my Tau laugh at that, my Eldar would just be toasty.
Not come across orcs deep strike assaulting as of yet but I have been on the receiving end of Vanguard and the...
For BA vanguard to be as potentially damaging they would need to meet or exceed mutilators in points and they would still lack the 2+ 5++ (Unless they go for 75pt per model PF Storm shields) 2W and...
On a squad (a much softer and arguably less dangerous squad to boot), from a pre nominated piece of terrain which the enemy may or may not deploy next to and could move into killing your squad, and...
No offensive but assault from reserves would still be so broken even with 3 units being able to do it, you wouldn't be wasting an elite slot because unless your opponent spread the **** out you would...
I don't know the best way to fix it but potentially giving them the ability to charge / engage half the other persons army with the only possible defense being overwatch isn't the answer.