Most of the special characters are good. Orikan in a squad of sword and shield Lychguard makes the squad practically unkillable.
Type: Posts; User: Sam
Most of the special characters are good. Orikan in a squad of sword and shield Lychguard makes the squad practically unkillable.
Shooty Tyranids are generally better in assault than Necrons. Go shooty, shoot as you close in, and charge when you get close enough.
EDIT: Also, regardless of whether you go assault or shooty,...
Not scattering and moving 3d6 for your jet pack move are both Warlord traits, and you only get one Warlord. You get one or the other, but not both.
If the vehicle moves 6" or less, the passengers count as moving but otherwise suffer no penalties. If the vehicle moves more than 6", the passengers may still fire, but may only fire snap shots. The...
Sorry to rain on everyone's parade, but Rending doesn't work that way. Daemon of Slaanesh gives the model the Rending special rule, which in turn causes it melee attacks to become Rending. It has no...
My current Nid list calls for 3 Flyrants at 2k. Saying they can be killed by 4 krak missiles or by lasguns is technically true, but also drastically understating their abilities. Krak missiles are...
You're giving up a S10 ap1 lance and a S5 ap3 blast. You better have a chance get something good in return.
Looking at the Tau codex right now. It absolutely does not say marker lights hit on a 4+, add a counter on a 4+, or anything of that nature. If you hit with a marker light (said marker light being...
I've played a surprising number of games in 6th so far, and all of them with Nids. I've played against Grey Knights, Blood Angels, Black Templars, Eldar, Dark Eldar, and Chaos Daemons. So far I...
I've been pretty well with my 2k list.
HQ: Hive Tyrant w/ Wings, Regeneration, Heavy Venom Cannon, and Toxin Sacs
2x Hive Tyrant w/ Wings, Heavy Venom Cannon, and Toxin Sacs
...
The Dreadknight is I4, not I5. It can teleport once per game up to 30" and become a Jump Monstrous Creature with a fairly expensive upgrade. The template can fire up to 12" out, not 18. Also, the 12...
It is pretty plainly stated that swooping MCs do not take dangerous terrain tests.
I see no reason you would not be able to arrive by deep strike and be swooping.
The problem with saying "check the back of the book" is that none of the named characters are listed there.
Edit: Case in point - Mephiston is not listed under Blood Angels, so he cannot be listed...
The Doom of Malantai is stated in the codex to top out at 10, and it hasn't changed with the errata, so no 20 wound Dooms running around.
Under 5th edition rules, yes, because flyers didn't exist outside apocalypse in 5th. Once 6th gets here, they become flyers.
My personal opinion: I think at that point level your are spending too much on HQ's in the first list and that Lychguard are too expensive in such a small army.
In a roughly 600pts army I would do...
Ok, this is responding to a couple people, and I'm way to lazy to quote everything.
Enemy Lychguard are not fast moving, that's the problem with Lychguard. You can put them in a fast skimmer,...
Fiddled with the list to fit in more anti-tank:
HQ
Khaldun (Trazyn)
Overlord w/ Warscythe, Sempiternal Weave, & Phase Shifter
Royal Court 1: Harbinger of Despair w/ VoD, Harbinger of the...
Local meta tends to be mostly infantry with a few vehicles thrown in for fire support. So far the deep striking Immortals have been pretty reliable at popping a tank a turn, especially with the...
HQ
Khaldun the Inevitable (Trazyn the Infinite)
Varguard Obyron (alternate name pending)
Royal Court: Lord w/ Warscythe & Res Orb, Harbinger of the Storm w/ Lightning Field
Elites
Not much to comment on, really. I'm assuming this is the entirety of your Necron collection.
The only time I run Warriors is in squads of 15-20 led by a Phaeron and given a Cryptek with some...
Two Doomsday Arks, two Annihilation Barges, and a Monolith makes 5 heavy support choices. There are no vehicles that can be taken in squadrons in the Necron codex.
Edit: Also your math is wrong....
Odds are pretty good that if hammerhand made you lose, you were going to lose anyway.
Necrons have plenty of tricks up their sleeve. Use them well and you can go toe to toe with GK easily.
The spyders are not even close to big enough to give the stalkers a cover save.
Well, it's very difficult to destroy a falling back unit by trapping them. You could assault them (causing them to test to regroup, if they fail, they die) or shoot them to death.