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    You cant use the angelus beacon on turn one, when...

    You cant use the angelus beacon on turn one, when you use the drop pod. Its says at the start of your movement phase which means you have to use it before you move. The drop pod comes at the start of...
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    This only aplies to the Corvus Blackstar it also...

    This only aplies to the Corvus Blackstar it also is a dedicated transport, which can transport terminators and bikes.
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    If you play venom spam you deserve to burn...;)...

    If you play venom spam you deserve to burn...;) its a compensation for the "i shoot way to much and have a 5++ save" vehicle, cant have it al.
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    lucius dreadnought drop pod fw or gw?

    I want to use the lucius patern drop pod, do i realy have to buy the fw one or can i just use a normal drop pod from gw? I know the lucius is a bit bigger, but expensive, heavy and just a big peace...
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    The forge world drop pod rule are changed, you...

    The forge world drop pod rule are changed, you cant charge anymore the turn it deep strikes. Lets say it gives more protection vs intercepter, thats it.
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    Doh! Ofcourse...Didnt think of that. In that...

    Doh! Ofcourse...Didnt think of that. In that case...i said nothing ;)
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    You dont have to take a 2e hq, unless you realy...

    You dont have to take a 2e hq, unless you realy want the 'cunning of the wolf' rule. If you do, put the 2 characters with the grey hunters so they outflank on a 4+. Replace krom with a battle leader...
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    I would split your tacticals, put 3 tacticals in...

    I would split your tacticals, put 3 tacticals in drop pods with meltagun/combi-melta. 3 tacs with plasmaguns and/or heavy weapon for support, you can always save some points on the heavies and let...
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    Grey knights can only take 2 heavy support, so...

    Grey knights can only take 2 heavy support, so its unbound anyway. Also dump the storm bolter on your librarian, unless you have 5pts to spare. I would also split the centurions, if you use the...
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    Use the Sentinels of Terra suplement, its great!...

    Use the Sentinels of Terra suplement, its great! Bolters that re-roll al misses at half range rules! Also your Librarian can take a relic, which gives him +1 warp point and re-roll on psykic tests....
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    nerf eldar pleeeeaaasseee!

    Played against eldar yesterday, and i just cant win from that army! 1850 points and al it took was 4 wave serpents and a wraightknight to destroy my army... wraithknight, ok its strong but can be...
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    I would dump the wolf guards and take power axes....

    I would dump the wolf guards and take power axes. They cant be targeted, and gives you a better chance in combat. Altough im am a fan of ragnar, a wolf lord with the black death is a killer!
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    Relics and terminator armour

    I asume a character in terminator armour can take relics, but are they the same cost or also get reduced points? For example a frost blade is 20 points, in terminator armour it upgrade is 5 points....
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    Wolves are assault specialists, so losts of units...

    Wolves are assault specialists, so losts of units are close combat orientated + all units have counter charge and acute senses.
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    Its 30 points for 1 long fang and an ancient, 15...

    Its 30 points for 1 long fang and an ancient, 15 points per model and up to 4 extra. Also played a few games with the new dex now, and its pretty solid! People dont realy expect an assault army any...
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    I have the same thing! I cant find anywhere how...

    I have the same thing! I cant find anywhere how "big" a thunderwolf is, in the cavalry entry it doesnt say. So for now you can put him in any transport :) Thunderwolves in stormwolf, yes please :D
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    Space Wolves Dread list

    Hey, using the Champions of Fenris supplement i thought of this list.

    Hq
    Bjorn the fell-handed - hellfrost cannon, heavy flamer

    Elites
    Murderfang
    Drop pod
    venerable dreadnought - great axe,...
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    the new space wolves dex, not bad, but...

    I like the new space wolves codex, lots of updates, units got better or cheaper, im not complaining. However, its kind of sad that the wolf scouts and long fangs are the way of the dodo :(.
    ...
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    Why not take a command squad with 5 flamers, its...

    Why not take a command squad with 5 flamers, its 10 pts cheaper then stern guards. You can also take 3 flamers and 2 meltaguns, with Vulcan in your list you want to use that re-roll melta rule....
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    This is my current Iron Hands list; HQ Master...

    This is my current Iron Hands list;

    HQ
    Master of the Forge - Gorgons chain
    Techmarine - servo-harness
    Techmarine - servo-harness
    Techmarine - servo-harness

    Elites
    Terminators x5 - cyclone...
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    So wound 1 > take test > pass > 2 die wound 1 >...

    So
    wound 1 > take test > pass > 2 die
    wound 1 > take test > fail > 1 take 2 wounds
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    Grav weapon question

    How do you roll to wound against a unit with mixed saves? If a character with a 2+ save is in a unit that has 4+ saves, and he walks at the front of the unit, i shoot grav at this unit, what do i...
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    Force weapon question

    So force weapons cause instand death, and you take the test after you wound, you pass and its insta kill. Ok but what if you fight a unit with multi wounds? Say my librarian fights Ogryns and he...
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    Split fire and assaulting

    Hey,

    I had a battle against Eldar and we got to someting where we didn't know what to do. My tactical squad was already in assault, his dark reapers with farseer had the split fire power, he...
  25. I play marines and usualy play vs eldar and the...

    I play marines and usualy play vs eldar and the eldar always gives me a tough fight. The eldar fields reapers in combo with a farseer (reroll shooting and ignor cover is a b**ch!). warwalkers work...
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