In deathwatch, how does private communications between players work? Are you allowed to talk between players without the gm overhearing. Writing notes and things like that?
Type: Posts; User: DemonFerret
In deathwatch, how does private communications between players work? Are you allowed to talk between players without the gm overhearing. Writing notes and things like that?
Path Walker. At the store i play at, most if not all players play 2000 pt games.
The shield you are using for shield eternal. What kit is it from. Ive seen that same model a couple times and never found out where its from.
Yes its annoying that wolves dont get access to ravens or talons, but its the limited amount of anti air that bothers me.
Dont leave that rhino in the box, gotta assemble it otherwise your marines will get upset with you and normally that means terrible luck on tabletop. Yes im supersticious, why do you ask.
This is a list I've been using for about a month and has done decent.
SW
Wolf Guard Battle Leader
Storm shield, Thunder Hammer, Saga of the Hunter, Wolftooth Necklace
Wolf Guard (9)
5 combi...
Sorry to question jack, but on additonal note, can you take a wolf guard battle leader with saga of hunter, and a wolf priest with saga of hunter in same list.
Nevermind. Found my answer
Good tactic for now, but when new wolf codex comes out thats one of first things thats gonna be gone or jaws is a power to be rolled for.
I am on the autism spectrum with asperger's and have always found the conversation between zharial and Jonson about Jonsons appointment to Grand Master humorous because he mentions how sensitive his...
1. When i run blood claws i like to stick a wolf priest or a wolfguard battle leader with saga of the hunter in their unit. 2. Drop Ragnar, he isnt worth the points in a 1500 point list. 3. You need...
Ive always liked the ideas and looks of Dreadnoughts. So i might end up getting two more pods and another dread. Would work well with the way i normally run a wolfguard battle leader or wolf priest...
Im trying to figure out what to get for my Space Wolves. I have:
HQ.
3 rune priests
3 wolf lords
2 Wolf priests
Ragnar
Elite
Dread
2 wolfguard packs. One for assault, one shooty.
For a 1250 game i think Abbadon is a little too expensive. If you have your heart set on taking a character, take typhus. Youd save some points and your cultist could be zombie.
It looks like a list i would love to play against with my Thunderwolf 2 vindicator list. But just cause a list isnt "competitive" doesnt mean its a good list. Just my 2 cents.
What does the warphead rule do. Does it just make mastery lvl 2. Can they even take powers from other disiplines, or are they stuck with random ork powers?
Im a count up player. Not to cheat, but thats just the way my mind works.
Commisar Tank? What does that even do when your army cant make morale checks?
ITS AN ANDY SERKIS LIST. So much win. Tactically, its gonna be a one tactic gunboat. And a fragile one at that.
That would look great with furs and Space Wolves colors.
Ok what i think.
First off. Holy Crap thats alot of guard.
Second, Seems pretty sound to me, Dont see any super heavies which seems odd to me. But there is alot of things in there that can do...
Dont forget that Haegr is pretty much unique because of the flaw in the induction process. And i dont think the books said it was a thunderhammer, only that it was a hammer.
With any luck this supplement kick will kill off Gw's white dwarf codexs for good. What i want to see is a guard supplement with all the create your own regiment creation tree like they had back...
Im working on changing the loadouts on my Wolf Guard packs. Anyone know a decent loadout for them.
Thats Macragge, Not Assault on Black Reach.
Wrong part of the forum.