Cheer's for the replies guys, It's been really helpful.
In my previous match-up I have had a lot less Deathwing on the field. (I used to run a full Ravenwing Assault SQDN + 2 speeders), I haven't...
Type: Posts; User: TheUnforgiven
Cheer's for the replies guys, It's been really helpful.
In my previous match-up I have had a lot less Deathwing on the field. (I used to run a full Ravenwing Assault SQDN + 2 speeders), I haven't...
Wow, go to work come back and there are two pages. Crikey
@ Wolfshade - The Deathwing are loaded with2 TH & SS, 1 LC, Cyclone and LC, 1 Chain Fist & SB
@ Shadow Puppet - Typo there, happens...
So after much internet, codex and table bashing with my Deathwing I have come to the conclusion that while for the most part being the only viable way to play Dark Angels, the Deathwing can often...
lol
did you see the wargear on those firewarriors? Rifle, Carbine, Pistol, Close Combat weapon, grenades this grenades that, stubborn, counter-attack, free flamers.
This is more than a fan-dex....
Cheers for the comments guys.
Well, by dropping the Apothecary and the Banner I can throw in another Paladin with falchions, and add a pair of psycannons.
Hopefully the extra fire power will...
Evening all,
Thought I would post the army list for my fledgling grey knights force before I hit the hay.
I've tried to go for a force that has a couple of elitist options while retaining a bit...
Anytime mate.
Hmmm, people seem worried about the Paladins with warding staves, they come across as a huge price investment to me and frankly giving a whole squad the staves would be just plain silly.
I'd...
Just had a look at my old 4th ed rule book, it pretty much makes no mention of it, pretty much all it says under psychic powers it that unless specified otherwise psychic powers are treated the same...
Hey guys,
Long time reader of BoLS and lurker on the forum, I thought it was finally time to bring myself forth from the shadows and join in on the shenanigans.
Cheers,
TheUnforgiven
The way I see it as soon as a skimmer attempts to move 'flat out' in a turn then it takes the dangerous terrain test as soon as it encounters said terrain.
If it is starting in that terrain and...