So I want to start off by saying that I am not a regular fantasy player. Although I enjoy it, I don't get to play on a regular basis. I am positive that there are answers to my thoughts/questions...
Type: Posts; User: Superbran
So I want to start off by saying that I am not a regular fantasy player. Although I enjoy it, I don't get to play on a regular basis. I am positive that there are answers to my thoughts/questions...
yea no point in paying for zombies. and with skeletons and/or ghouls you have to go with one or the other i think. its better than going with both. otherwise ghoulkin isnt worth it
I agree.
By that logic, what is the point of playing? Turn one, I spend a million command points to get my guys to complete the objective before the genestealer even gets a turn. Good game.
I like what you did there. Too many people underestimate the usefulness of multi-charging a good CC unit and a crap one. On the flip side, I still think grot's are an amazing choice for there...
I like that idea Latro.
Superbran
I like the lictor/outflanking genestealers combo. It can definitely be brutal. Even if the genestealers wipe the unit they assault, you should be able to massacre move them so that the gunline...
I try to take weapons that are specifically geared for heavy armor. With so many land raiders and leman russ tanks on the field I tend to shy away from anything that doesn't have either the melta or...
I have to agree. I don't think it is cheesey at all unless you look at the "fun" factor of the game. Either everything goes perfect for you, ie calgar comes in on the correct side and your heavies...
Sister of battle cannoness with the book that ignores modifiers to leadership and artificer armor. For that matter anyone with the book in a sisters army can be a tarpit. As for the dreadnaught vs...
To make a foot slogging marines work, I would suggest running shrike with a squad of assault termies (infiltrated) and then rock some scouts on foot or with a speeder (infiltrated). possibly back...
I agree with the advice given above. Use your mobility and volume of fire. I like the idea of running an autarch or two instead of the farseer. Maybe use the points from the seer's to field...
If an eldar wave serpent moves 12 inches do you need 4's or 6's to hit it in close combat?
Superbran