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  1. Replies
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    Assault marines are pretty horrible, just drop...

    Assault marines are pretty horrible, just drop them.

    Here's the thing, if you're taking 3 Knights, you're going to run the Adamantine Lance Formation... and most people that you'll see playing it...
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    Take a look at the 'Nemesis Strike Force'...

    Take a look at the 'Nemesis Strike Force' Formation and see what you can fit in there... one nice trick would be to turn your Strike Squad into Interceptors (they're the same kit anyway), start them...
  3. Good People? Good Stores? Good 40k? Sherman or Plano, TX

    Hey, just moved to Texas in between Plano and Sherman and am looking for some good people and a good place to play. If anyone wants to meet up for a game in that area at one of the local stores, PM...
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    You should take a look at the novel Deathwatch by...

    You should take a look at the novel Deathwatch by Steve Parker for some inspiration... and maybe put some rules in there for a psyker sgt upgrade like in the book.. oh and a Dreadnought too!
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    The biggeest problem with your troops is going to...

    The biggeest problem with your troops is going to be not having a way to get to objectives quickly and safely.. dedicated transports are very much worth taking in 7th edition since they are can only...
  6. I think that would be a good change, IMO. I use...

    I think that would be a good change, IMO. I use the dev cents with that load-out a lot and am always pleasantly surprised by how well they do. They are a little expensive, but with tank hunter I feel...
  7. Hmm well it's definitely a completely different...

    Hmm well it's definitely a completely different feel than the other list, that's for sure. I don't know too much about their fluff, but I would have figured they would be out of Scouts because don't...
  8. Boom. Love it. Hmm... ok actually now that I...

    Boom. Love it.

    Hmm... ok actually now that I look at this, if you don't win first turn you might be in trouble surviving with just the dev squad... but you could always drop them and the...
  9. I think since you already have 5 pods without the...

    I think since you already have 5 pods without the dev squad's pod, just drop that and save the 35 points. I'd then drop the two heavy flamers on Pedro's squad because you can't combat squad for that...
  10. I think you should drop the scouts and...

    I think you should drop the scouts and vindicators... they don't seem like something the Crimson Fists would have left... I'd stick to some drop pods mainly, and dig in your gunline. Have you...
  11. I think it looks good. A few minor tweaks I'd...

    I think it looks good. A few minor tweaks I'd make though are to give the devastators just a couple extra bodies so each casualty isn't worth 30+ points. You can probably take the points from the...
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    For a friendly list it's nice. There are...

    For a friendly list it's nice. There are definitely some sub-optimal things here though and if you're looking to make it a little tougher and more efficient here are some thoughts:

    Captain - the...
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    Sure thing. Be sure to post back with what worked...

    Sure thing. Be sure to post back with what worked for you!
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    Yeah that list I posted (previous post at the...

    Yeah that list I posted (previous post at the bottom of the first page) with the Chapter Master on bike is probably what I'd run in your case.

    You could also put your Captain gunslinger with the...
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    Yeah, I hear ya. I think since you're lacking a...

    Yeah, I hear ya. I think since you're lacking a good counter assault unit he would be nice in a LRR; the flamers also provide nice protection from bikes/jetbikes with their AP3 templates. However,...
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    Alright, fair enough. I'd keep the devastators...

    Alright, fair enough.

    I'd keep the devastators then with the flakk as AA (it's actually pretty nice with tank hunter). As for the rest of the army I guess whatever you enjoy fielding go for it! I...
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    The Fire Raptor is a Forge World unit, and it's...

    The Fire Raptor is a Forge World unit, and it's rules can be found in Imperial Armour Volume 2: Second Edition - War Machines of the Adeptus Astartes. It's a wonderful book that contains dozens of...
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    Yes, I don't know much about IG lists, but it...

    Yes, I don't know much about IG lists, but it looks pretty awesome to me... so what the heck... why not take some of the most fun, elite, iconic things you can then:


    Allied Detachment
    Space...
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    Imperial Fists can bring some great tools to the...

    Imperial Fists can bring some great tools to the table as allies. But first, is the rest of your list pretty well rounded (anti-tank, anti-air, anti-horde) or are you looking to fill a particular...
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    Yeah and when someone realizes that some of the...

    Yeah and when someone realizes that some of the units they are using will actually do nothing well, they get frustrated and stop playing.. you want at least some of the units to be fun to use.. being...
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    The problem with lists like this is that they're...

    The problem with lists like this is that they're not made up of units that are very effective at any one particular task which will leave you wanting more from every unit every time. For example:
    ...
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    Sure, glad I could help and I'm excited to see...

    Sure, glad I could help and I'm excited to see the updated list!
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    You can't do this either; you can't just purchase...

    You can't do this either; you can't just purchase one in the fast attack slot like some other Codices (Space Wolves, maybe Blood Angels?). You can purchase it as a dedicated transport and then just...
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    Ok, so a few things here... the command squad...

    Ok, so a few things here... the command squad cannot give up their drop pod; a dedicated transport can only start with the units that paid for it inside. Also, Vulkan unlocks the Command Squad on his...
  25. I think the list has a lot of good components...

    I think the list has a lot of good components that take advantage of your Chapter Tactics. However, I think your cc unit need a better transport. You will also need some AA so I'd recommend a...
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