Ok so does anyone know what formation benefits are yet?
The ones I have been able to find so far are the decurion which gives you 4+ RP and the canoptic one which lets you choose each turn if you...
Type: Posts; User: Punisher
Ok so does anyone know what formation benefits are yet?
The ones I have been able to find so far are the decurion which gives you 4+ RP and the canoptic one which lets you choose each turn if you...
So if you use it against say a squad of necron warriors and you roll lets say a 12 with 3 dice then you take the warriors LD(10) away from your roll resulting in 2 wounds inflicted.
Not a leadership test just 3D6 minus leadership number of wounds so it works on fearless targets as well.
Unless I am missing a change to wraiths, their wargear is the phase shifter, the phase shifter is what gave them the 3++ invuln in prior editions. The phase shifter got nerfed to a 4++ and so the...
Few things about your list. First is get rid of the phase shifter on your warlord, its expensive and not needed if you have the weave. Any ap 2 cc weapon will go after you in cc and I would also add...
Necrons, would like to see you face off against some crons, something unexpected always happens in cron games. Unless the player is an airforce cron no one wants to see 6 flyers.
Now I don't know a much about tau but if a TLMP is just the same as a twin linked missile launcher then even with all of them shooting at the flyers your still only generating about 4-5 hits which...
Ah nah I just saw that somewhere and someone I was playing with said that. But now that I read what they were talking about it's really questionable to give them an extra attack. So I wouldn't use it...
Instant death requires a wound to be inflicted and the strength to be double the toughness or for the weapon to have the special rule "Instant Death" which causes wounds to automatically cause...
HQ
265 - Nemmesor
160 - Your Characters are mine Obyron
160 - Destroyer Lord
Royal court
60 - veil tek
Elites
95 - 5xDeathmarks
Yep this is awesome, so deepstriking wraiths with transdimensional beamers just became the bane of all death star's existances.
Alright so this just occurred to me and I am unsure as to how many of you are aware of this, but jump infantry can deepstrike and according to the 6th edition rulebook, so this means that your...
Thanks that helps a lot, but and I hadn't thought of this until you brought up feel no pain, feel no pain ignores wounds and none of these weapons inflict wounds they just require a strength test,...
On page 17 of the rule book it states that an invulnerable armour save "may always be taken whenever the model suffers a wound - the armour piercing value of attacking weapons has no effect". It goes...
thanks but do you have a page number? Something that I can refer to when I am playing.
Ok I know that a techmarine with its servo arms and a canoptic spyder with its fabricator claw get a extra attack now in 6th, yet for the life of me I cannot find where in the rule book or codex that...
Alright thanks for clearing that up, not what I was hoping for though.
Also not really related but deals with the monolith. Does the monolith get a jink save if it deepstrikes?
Basically I am wondering if I can deepstrike my monolith and then use it's portal of eternity to teleport a unit to it on the same turn.
Reserves occur before the movement phase and deepstriking...
Well the codex says any non vehicle unit can be transported so that's not the issue, the question is really if on the same turn the mono enters if it can transport the ctan that turn. As for the...
Ok so I've read up on 6th edition and follow the forums but I don't have a lot of playing experience in 6th Edition.
Now I don't have any flyers so this is going to be a non-flyer necron build.
...