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  1. Just as sanguinary guard got a boost with 6th, so...

    Just as sanguinary guard got a boost with 6th, so did tactical terminators. Less will kill them in combat now, making them closer to hammernators in durability (granted, still notably less vs plasma,...
  2. @Pauljc okidoki, just highlighting the main...

    @Pauljc okidoki, just highlighting the main difference.

    @EP
    1) Yes, though they can also be used as a speartip.
    2) Try not to mix special weapons, but AC and HF are both useful in their own...
  3. Pros: A lot of models all told, including a fair...

    Pros: A lot of models all told, including a fair number of terminators.

    Cons: Lacks mobility, certain units have been overspent on, lack of ranged support.

    Terminator pack leaders on shooty...
  4. @Pauljc comparing wolves to vanilla is a little...

    @Pauljc comparing wolves to vanilla is a little off, especially the pod route as vanilla termies don't get the option.

    2 chainfists are good, as you say a spare can be useful. No more than 2...
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    Well, grey knights need a few things in a list...

    Well, grey knights need a few things in a list that your army, honestly, lacks.

    Firstly, you need a solid core. 4+ strike squads with cannon and transport fill this role - leaving full strike...
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    Could consider adding a librarian to mordrak's...

    Could consider adding a librarian to mordrak's unit with warp rift and shrouding, among other things. Drop him in right next to a vehicle or low I unit and cause mayhem.

    As for the list as a...
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    If I'm honest with you EP, theres never a reason...

    If I'm honest with you EP, theres never a reason to go the TL las route. Autocannon and 2 las sponsoons is cheaper but far more efficient. Would use the spare points to add 2 regular meltas to the...
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    Ok first, wave serpents don't negate vindicare's...

    Ok first, wave serpents don't negate vindicare's turbo penetrator. Its a special rule innate to the weapon itself and unless you can produce a FAQ saying otherwise, turbo pen sticks.

    Yriel will...
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    Okay. To reiterate a few things. Grey knights...

    Okay. To reiterate a few things. Grey knights will usually be low in numbers, and as they aren't battle brothers with BA, their special rules won't interact.

    That said. Grey knights, librarian...
  10. Thread: 1.5k Bike List

    by Seirin
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    3,849

    In all honesty you could lose all the power...

    In all honesty you could lose all the power fists. Melta bombs usually do the job just fine.

    If you do that, upgrade to lightning claws on your command squad - really helps them pack the punch.
    ...
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    Balanced, if a little spammy. You're mixing...

    Balanced, if a little spammy.

    You're mixing long and short ranged weapons on your tacticals, I'd really consider swapping to las/plas combo or plas/plas or melta/melta. One melta/melta squad...
  12. Thread: 1.5k Bike List

    by Seirin
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    3,849

    Attack bike is 1 model, bikes can't combat squad....

    Attack bike is 1 model, bikes can't combat squad.

    Don't bother with flamers and heavy bolters on atk bikes. Go for 2 plasma and 1 melta squads, all with multi-melta atk bikes. You shouldn't need...
  13. Thread: 1.5k Bike List

    by Seirin
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    Would possibly agree about the libby. Hes not...

    Would possibly agree about the libby. Hes not especially survivable anyway without terminator armour and storm shield so...yeh, maybe lose him.

    True about troops.

    Would also add attack bikes to...
  14. Thread: 1.5k Bike List

    by Seirin
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    Lose your regular power weapons, get at least a...

    Lose your regular power weapons, get at least a fist on the captain, and a storm shield. Oh, and melta bombs.

    Melta bombs on the sgts, swap the power sword sgt for a combi-plasma.

    Essentially,...
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    Your fire power will be somewhat comparable to...

    Your fire power will be somewhat comparable to mech guard, but limited to likely just the first turn. After that, most opponents will be within the second distance boundary and beamers will start to...
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    Conversion beamers suffer one key flaw; its easy...

    Conversion beamers suffer one key flaw; its easy to get within 'safe' distance, and 90% of any game will be played at that distance.

    With that in mind...the pred executioner, keep the plasma...
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    Precision shot...and if anyone is *****y and...

    Precision shot...and if anyone is *****y and takes a vindicare, then its even more likely.

    And...are you seriously considering using a MotF as a close combat soloist? Yes sure he can hit fairly...
  18. Well for one, don't give him the undue advantage...

    Well for one, don't give him the undue advantage with objectives. He chose to play a defensive game, but that doesn't mean you have to. Even if you wanted to play it 'flavourfully', consider the way...
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    Thunderfire is, imo, too much of a liability to...

    Thunderfire is, imo, too much of a liability to be worth while. A single stray bolter shot can end it, and bring easy first blood and a kill point to your opponent. I would use those points to add...
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    True, but theres a limit on what can kill...

    True, but theres a limit on what can kill vehicles with random pot shots. Not to be picky but a predator isn't being bolter'd to death unless you show your rear armour.
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    Higher priority units aside, its a piss easy...

    Higher priority units aside, its a piss easy first blood target for anyone with any form of distance fire. 1 failed save and its all over on the techmarine himself.
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    Sure. Rather than a 'tank hunter' unit, its a...

    Sure. Rather than a 'tank hunter' unit, its a 'tank mop up' unit. Use it to hit stray vehicles but leave clusters and dug in tanks to your other weapons. Does that make sense? You don't want them to...
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    Well, for the same price as your vindicators you...

    Well, for the same price as your vindicators you can get a predator with autocannon/las sponsoons. I'd actually suggest it as vindicators do tend to die before they fire most of the time - and with...
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    Firstly, vashtek is right about the list being...

    Firstly, vashtek is right about the list being illegal by the 'leaders of the pack' rules.

    I would also lose the wolf guard and redeemer. Replace with something like...5 wolf guard. 1 with cyclone...
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    Really for 1850 you lack scoring units. A 4th...

    Really for 1850 you lack scoring units. A 4th tactical squad or even a cheap scout sniper squad would work fine.

    Thunderfires are, IMO, too vulnerable to be useful. A single stray shot and 100pts...
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