My god..........
Well im done here. Cant teach what wont learn.
Type: Posts; User: Allen Broussard
My god..........
Well im done here. Cant teach what wont learn.
Well then were just going around in circles.
In the 40k BRB, anytime something is treated as something else (even if only for the phase), then it is treated exactly as that, in all forms unless...
I have already proven that walkers are not affected by tank traps. You just choose to ignore the proof.
I'll explain it one final time though.
Tank traps are impassable terrain for vehicles. We...
My logic is not flawed, your is. But its ok, since you dont seem to be able to comprehend what we have posted.
I wont ever be able to convince you so im gonna stop trying.
Just understand...
concession accepted.
You have not posted anything saying that even though walkers move like infantry they count as having moved like vehicles and are restricted to the same penalties as vehicles...
I completely agree that purchased terrain should work exactly as it is explained in the Stronghold Assault book.
What you guys are ignoring or just flat out being blind too is that when somthing...
Glad you completely ignore how i explained that they do not in fact treat them as impassable since they move through them just like infantry does.
There is nothing restricting a model from a formation from being your warlord.
Nobody said once that it changes unit types to infantry.
It just moves exactly like infantry.
Infantry moving through tank traps takes difficult terrain checks but is not impedded in any...
The purchased upgrade of Tank Traps from stronghold assault is always Impassable for vehicles, no question or doubt.
However, knights (and all walkers for that matter) move like infantry and can...
When the current challenge is over, another can be issued in the following players assault phase.
Pretty straight forward.
Whats confusing about it?
Battle brothers can now, with no doubt, ride in allied transports and attatch to squads (if they are IC's).
So Mr. Mystery, your going to completely ignore the quote straight out the rulebook that allows it?
its right above your post btw.
This is the exact sequence for a destroyer hit on a wave serpent.
Pick target. Opponent can elect to jink.
Roll scatter. Determine "models" hit.
If wave serpent is hit, Roll on destroyer...
In all seriousness though.
This edition brought alot for all types of players.
Fluff players can now play exactly the lists they want.
Min-Maxer's can make absolutely devestating lists.
...
There is nothing in 7th edition that states you have to pick a level or that barrage only hits the top floor of a ruin any longer. Take that as you will.
However, in the blast section of the...
While Functionaly the same thing, running and flat outting are definately different and therefore battle focus does nothing for mounted peeps.
I like the 30k version better. BS5 and cheaper, however it cannot take the back mounted missle launcher.
You do of course have to be playing a 30k list to use it though, or unbound.
Ehh, tau can have blacksun filters which make them immune to blind and night fight.
If you place a transport down on the table and say the unit is in it, the IC can be attatched to the unit. There is litterally nothing stopping this.
The IC rule about deploying in coherency...
There is no rules in the Current BRB that disallow you to start an IC inside a dedicated transport at the start of a game as long as he is attached to the unit.
There is specific mention of it...
Why would you say buildings give worse cover?
You literally cannot shoot a unit that is inside a building unless you have flamers or can toss in a grenade.
yep, a squad of them giving cover to a leman Russ squadron is nasty.
With camo nets they give the Russ's a 3+ cover save while the tanks do the dirty work.
Biggest thing you'll learn when you start using them is that they arent invincible in melee. Take advantage of the paladin's shooting range and sit back for first 3 turns at least.
The Errant...
Ive got a great 1850 list for you right here if you wanna test it out.
Vulkan
Command squad: apothecary, 4melta guns, 2 melta bombs, 4 storm shields, standard, pod
5x Tac squad: 10 strong,...