the 2+ is to help keep stray wound off of the lord, plus 15 points for that sort of upgrade is cheap
Type: Posts; User: crazyzombie
the 2+ is to help keep stray wound off of the lord, plus 15 points for that sort of upgrade is cheap
I think that 2+/ 3++ Overlord with warscyths are going to be a staple in most lists. This build has the same Toughness and save as Drago, plus 2 strength and reanimation protocal. All for less then...
ah that makes more sense. The combat drugs on the archone really has a 1/2 of getting a truly useful result if your not counting the + 1 WS. Your right that the blast pistol rarely effective but I...
sorry the lack of unit size comes from me clipping from my army list which has points with size. example being 2x 20pts =40 total. Ill change that right now.
as for your suggestions im confused...
Here is the list I plan to take to ard boyz
Dark Eldar 2497 Points
HQ
Asdrubael Vect
Archon
Agoniser
Blast Pistol
Shadow Field
Yeah after some thought i agree with you on the vect issue, and I am planning on adding nets to the wyches.
thanks for the response
yeah the trueborn only have 4 blasters. I keep the extra guy in there to abosorb a hit and keep the pts clean.
I had not considered putting the warriors in a boat as...
here is my list for an upcoming tourny
HQ
Asdrubael Vect
Archon
Agoniser
Blast Pistol
Shadow Field
Combat Drugs
I see your point however I would like to point a couple of things out. I think you missread something as I have 14 lances not 10. Whle not hugely groundbreaking that's not as shaby as you said....
Here is what I plan to bring to a local tournament
Baron Sathonyx
Asdrubael Vect
5 incubi
Raider dark lance, night shields flicker field X 4 (for wyches incubie with vect, and 10 man warrior...
Genestealers are mainly used for outflaking and backline tank attacks with rending. Gaunts are really their for Tervigons and scoring purposes. Hormagaunts are used for their speed and cheapness.
While agree on most of your points I feel your not entiraly correct. My biggest gripe with your explanation is your troop choice review. Other than rippers which are completly useless thanks to their...
I'm sorry forgot we had a fantisie sectoin
Well if you only look at the negative aspects then yes they have been nerfed, but me who's less of a pessimist would like to point out the positive side of things.
1. Toxic misma will kill hords...
This Came from warseer
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I'd have to agree with MVbandit not because rending is bad (which it's not) but because athought 3 points don't make much of an point impact on a high point modle (ie most any modle over 15 points)...
This is a good list but it lacks troops. In my expirence while haveing maxium super units looks scary, it lacks strengh in 2/3 missions. Sure you might whittle an oppnent down to a tac squad, but...
You might also want to consider moving this thread to the armylist section of the forum
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