I disagree completely. I think the rule is very clear that only units that MUST come start off the table (flyers and drop pods) are not counted in the 50% rule. Deathwing units MAY start in reserve....
Type: Posts; User: FortheEmperor!
I disagree completely. I think the rule is very clear that only units that MUST come start off the table (flyers and drop pods) are not counted in the 50% rule. Deathwing units MAY start in reserve....
I would keep the command squads, but not the Nephilim. I think it is a poor unit, but I LOVE the model and maybe you can get great results from it.
I love the Black Knights. They are WIN in all my...
The way I interpret the rules, you have 3 units in reserve (Belial, Cmd Squad, DW Squad) and only 2 deployed on the table. You can't have more than 50% of your units in reserve. You might want to...
There are 3 scoring units as-is. The RW can combat squad for 4 units. I don't know the rules for the Mortis dread or the Whirlwind hyperios so I can't comment on them.
I think your veteran squad...
2000 points
Azrael
Command Squad with Standard of Devastation, Apothecary, in a Drop Pod.
2 Tactical Squads with Plasma Gun, Multi-melta, and Drop Pods. No upgrades on the sergeants.
10...
Ravenwing Black Knights are a fantastic support unit. Like regular RW bikers, they have teleport homers, but the grenade launcher is the thing! They can soften up a target for another unit to shoot...
I think the 50% rule applies. They deepstrike from reserve. There are 2 ways to have your units come into the game. Either they deploy which means they start on the table (including infiltrators), or...
My interpretation is this. The unit entry has three types of models: DW Terminators, DW Apothecary. DW Champion. All three are different due to equipment and the DW Champion has a different...
A crater is a HOLE in the GROUND. I think it is very funny that we get to hide behind a hole in the ground!! LOL! I think he should get cover if he jumps into the hole, but not for standing behind...
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Actually, yes you can. There are no restrictions on how many IC's can join a unit or join each other. In fact on Page 39 it says something similar to:They can join other IC's to form a powerful multi...
I play hybrid lists all the time. I play at a very active game store, huge variety of armies, has some VERY strong players and I do very well with them...
I think it is a cool list and I am sure it will be fun, in fact I know for a fact because I have played one similar on many occasions. Yes Sanguinor and Dante are expensive and together they are a...
I have been playing with drop pods for years...long before GW made the models. I also have some CNC workshop drop pod models that do not open.
At all my local gaming stores, and in every...
I have run Chronus in a "dakka pred" quite a bit. That heavy volume of fire really benefits well from his BS5 and ignoring shaken and stunned really helps too!
I would drop the scouts and put in some Death Company in a rhino with a chaplain. You only need about 5 or 6. Give them 2 power weapons and a power fist. Run them aggressively forward.
I don't...
I too have been lurking for years. The smell of new plastic is too much of a temptation to ignore!
Pay for a copy of Army Builder (TM) and you can make list after list after list!! It has rules for Apocalypse, Planetstrike, Spearhead, special characters, no special characters, you can upload...
Yes they can and it works wonders!! I play Blood Angels with 2 stormravens. One has 10 assault marines, a sanguinary priest, and a Furioso Dreadnought. The other has 7 death company, a chaplain, a...
Imperial Guard are good for grey knights. I.G. is still very strong and in my opinion still the strongest codex out there.
Then never mind Imperial Guard!! They are not an auto-win, and all...
T'au. Without a doubt. I have about 9,000 of Ultramarines, 4,000 of Space Wolves, 4,000 of Blood Angels, 2500 of Dark Angels and about 5,000 of Imperial Guard. I will go for T'au.
I disagree with this statement. A single flamer is a great addition to a tactical squad. A bolter can hit no more than 2 enemy models, yet a flamer requires no roll to hit, and I usually get 3...