haha, yeah and don't forget SYNERGY! Synergy will save the Tyranids!
Type: Posts; User: N.I.B.
haha, yeah and don't forget SYNERGY! Synergy will save the Tyranids!
Yup. They will lose another turn before they can assault, hoping the enemy doesn't have enough firepower for snap shots to not matter. An option to get poison is nice and what they always should've...
This. So what if they manage to survive being deployed - after that they can't venture out of terrain because they will still be instagibbed by S8 or medium fire torrent. They can't blink like...
Seems he was lying.
Btw, thanks for the info krittoris.
One of the biggest imbalanced annoyances of 5th ed was that you didn't get a consolidate move after popping a vehicle in close combat. Has that changed?
And...
So Furious Charge is nerfed (no more +1I). Another hit against Tyranids.
Night Fighting is apparently in ALL missions on 4+, roll efter every turn, on a 4+ it disappears for the rest of the game. ...
So Night Fighting hasn't changed? That goes totally against what other people claiming to have the book says.
And Furious Charge +1 attack instead of +1S/I, interesting.
Do you get a...
I see you ignored most of the counter arguments coredump had.
Beasts 'ignoring terrain' has been questioned by others claiming to have seen the rulebook. Move Through Cover =/= ignoring terrain....
Big thing? What's the difference from now? MC's already have most of that stuff.
MC's already have move through cover, so they roll 3d6 for charging through terrain - pretty likely to bring up a 5...
It could be argued that the fact that it's always active doesn't matter since Hive Commander 'takes effect' before you move, therefore it doesn't work off table. If it happened to me, it can happen...
The Tervigon spaw is another. Can't spawn the turn you come from reserves, and after this FAQ you can't cast Domination either. Fair enough.
Hope you're right. 'Occurs at the start of the turn' well you roll reserve rolls at the start of the turn, even though the ability is always active. Too bad it's vague enough to immediately get...
Another FAQ, another few shots at Tyranids - no interlining cover saves for the closest unit in intertwined formations (a tactic sometimes used by Tyranid players in matches with too little terrain...
Wrong.
You're right of course, there are exceptions. I'm just getting into 40K and trying to get my head around the ruleset.
It doesn't say so directly as far as I can find it, but it does imply it multiple times on page 21 and page 22.
Firstly, cover is only discussed in the chapter about shooting (and then again in...
Jaws of the World Wolf is kinda ridiculous, killing expensive MC's for that meager a cost and effort. And you can have several JotWW in the same army! Surely it can't be legal?
> Spirit Leech, Oh...