One thought I had today while sitting was this: Drop 2 PAGK squads, -550pts
Add in two 5 man melta IST's + Rhino: 120 each = +240
Brother Captain + 5 Terminators 1 Incinerator 306
Type: Posts; User: vutall
One thought I had today while sitting was this: Drop 2 PAGK squads, -550pts
Add in two 5 man melta IST's + Rhino: 120 each = +240
Brother Captain + 5 Terminators 1 Incinerator 306
A unit of 7 + grand master is 467 points. I would have to drop both my Grey Knight squads. Im undecided. The PAGK do really well in assault with Pedro giving them an extra attack. I played against a...
They get +1A from Pedro :) I have the models for the terminators, (have 30 of them) But the question is, are terminators worth loosing a Troop choice?
So, in light of the release of the new scenarios, I have amended my list. What do you think about this?
HQ: Pedro Cantor
Troops: Tactical Squad: Flamer, Missile Launcher, Power Weapon, Rhino...
As do I.
As far as battle points go...
Scenario 1: all are pretty easy to obtain.
Scenario 2: All but 1 are pretty easy. How does one get all objectives AND have 0 units in your own...
I think these ones are much better written and planned out. More emphasis on tactical thinking instead of just "Kill stuff, win."
The reason I see it as being penalizing to foot sloggers is that...
So, the Semi-Final scenarios are up. They way I see it, as Prelims heavily penalized mech, these are all heavily penalizing foot slogging. What is everyone's thoughts on them? And any tricks you see?...
I don't know my CSM armies very well, as the only chaos player we had (coincidentally, my old room mate) moves away 2 years ago.
However, I do worry about one thing. You have incredibly tough...
Hrm, not quite my style. I played Drop Pod before and I don't really like it.
However, I did just think of something..
Troop
2 Tac Squads (10 Man Flamer, Missile, Power Weapon, Bolt Pistol) =...
I have 5 pods total, and an additional MM+CCW dread. Other dreads are TLLC/Missile (3) and the metal space wolf dread from back in the day (I think its CCW+Assault Cannon)
What would you suggest I...
Well, if I dropped the Storm Troopers AND the dreadnought + Drop Pod, I would have enough to field a 10 man PAGK w Psycannon squad.
I will seriously consider taking it out. The thought behind it is first turn it forces them to deal with something (expendable on my end) or if they dont, big enough to cause damage on it's own. The...
Someday I would love to run just straight codex marines and no vehicles, but the models I have above are all the normal SM's I own. I have a ton of dreadnoughts, and over 100+ Grey Knights, but they...
So, since I didn't do to well with my sisters, I am trying a new army for Semi-Finals, Foot slogging power armor!
HQ:
Pedro Cantor: 175
Grandmaster (Daemonhunter Ally)
Psycannon
Psychic Hood...
Since he is running Pedro, doesn't that make his Sternguard troops? Or just make them count as scoring?
I do feel that drop podding Sternguard is a waste though, as they are tooled up for...
Well, I did some optimizing. Heres what I came up with.
HQ Total: 695
-------------------------
HQ 1 (Witch Hunters) 295
Canoness
Blessed Weapon
Bolt Pistol
Book of St. Lucius
Frag Grenades
Aye, Indeed. realized that, meant it to be on the Grand Master.
Hello all, just wanted to get your opinion on this list. If you have seen it before, it's been posted on both Bolter and Chainsword and Warseer, but I like to get as many different thoughts as...
Didn't have the points for it. My thought was the acolyte re-direction of wounds combined with the Churgeon's ability should avoid that problem...I hope
Just wanted to post a list and see what you all think. Im going to be taking this to my FLGS for a tourney. Going to be tons of Space Marines and Tyranids.
My thought was I wanted representation of...
Forgive me if I am wrong, but melta bombs as a defensive tactic isn't so sound because as I was told at a tourny not to long ago, walkers require you to roll 6's to hit with melta bombs, regardless...
One other thing to think about, and I know its quite hard, as I like it to..
With 4+ cover saves being so vast, your points spent on carapace armor isn't always necessary. I need to play a few...
Thanks. My thoughts for the Knights were to have them ride in the one empty valkyrie. They would insert right along side of the veterans, giving 20 storm bolter shots a turn and providing an "OOOH...
I would say whatever your using to transport your Vets you turn into rocket pod valks. Moving 12 and still able to fire 2 blast and a multilaser is much more valuale for the troops manuverability...
So I made a major revision of the list in absence of guidance. Thoughts?
Elysian D-99
Troops 1
Veteran Squad
Shotgun
Power Fist
Shotguns
Melta Gun