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  1. I don't think that the reason why 40k is why it...

    I don't think that the reason why 40k is why it is bears justification; it just is. There are only so many thing you would be able to change about 40k before it's no longer 40k and is in some sort a...
  2. *edit* nevermind

    *edit* nevermind
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    I don't see there being any percentages as it...

    I don't see there being any percentages as it would have a serious impact on the game. For instance, VC needs it's heroes almost at max to operate and putting a percentage on that would hinder that....
  4. wow, this forum has no cajones.

    wow, this forum has no cajones.
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    In my gaming group of about 10-15 we have a...

    In my gaming group of about 10-15 we have a couple fo beastment plyers including one vet and one new player and beastmen clean house pretty well. Despite the rule changes which I've only heard good...
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    Green stuff of Orange stuff?

    So I bought some Crayola modeling putty since it's really cheap for a good amount and needed it to modify some Tyranid models but my question is (if anyone knows), is this stuff any good when...
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    What with so many Space Marine related products,...

    What with so many Space Marine related products, especially with the recent release of Space Wolves and the future release of Blood Angels, I would rather not see books dedicated individually to...
  8. Thread: Sw faq

    by S0ULDU5T
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    "They are, of course, useful when you play a...

    "They are, of course, useful when you play a pick-up game against someone you don't know, or at tournaments (i.e. when you don't have a set of common 'house rules' with the other player)....We firmly...
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    So...let me make sure I have this straight...the...

    So...let me make sure I have this straight...the product line for SoB and DH are being discontinued. Without any official word on that interest being revisted, all we know for sure is the products...
  10. Thread: Tyranid Codex

    by S0ULDU5T
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    Ok, follow up question. What are the odds in the...

    Ok, follow up question. What are the odds in the second round of combat? Genestealers lose an attack each as well as the attacks from the probable two dead genestealers. At what point does the...
  11. Thread: Tyranid Codex

    by S0ULDU5T
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    Point taken. For the sake the curiosity, what...

    Point taken. For the sake the curiosity, what are the numbers without toxin sacs? the question now becomes wither it's really worth equipping genestealers with them since it is kinda of an...
  12. Thread: Tyranid Codex

    by S0ULDU5T
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    really, that hard to keep alive even with soaking...

    really, that hard to keep alive even with soaking up wounds with that power and sticking to cover?
  13. Thread: Tyranid Codex

    by S0ULDU5T
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    Better overall. A genestealer with toxin sacs is...

    Better overall. A genestealer with toxin sacs is 17 points. Thats for a S4 T4 model with 2 attacks, 3 on the charge. They have no ranged weapon and only a 5+ armor save. So first point, a 5+...
  14. Thread: Tyranid Codex

    by S0ULDU5T
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    But the price of a genestealer with a toxin sac...

    But the price of a genestealer with a toxin sac is mroe expensive than a SM, and if that SM has a pistol then has the same number of attacks. Basicly, no matter how many wounds you get, they're...
  15. Thread: Tyranid Codex

    by S0ULDU5T
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    Sucks for hormoguants though, and only good for...

    Sucks for hormoguants though, and only good for termaguants if it's free becuase of a Tervigon. Lets not even start on Rippers. If anyone can't tell by some of my questions I'm trying really hard...
  16. Thread: Tyranid Codex

    by S0ULDU5T
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    Can we get confirmation that you can't actually...

    Can we get confirmation that you can't actually get extra attacks with additional hand weapons and things?
  17. Thread: Tyranid Codex

    by S0ULDU5T
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    (EDIT) nevermind, dumb question, sorry for...

    (EDIT) nevermind, dumb question, sorry for trolling :)
  18. Thread: Tyranid Codex

    by S0ULDU5T
    Replies
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    awesome, I could kiss ya! I'm sure this is in...

    awesome, I could kiss ya! I'm sure this is in the BRB then but I don't have it handy and just need to confirm before my head explodes, but the poison roll is on the roll to hit right?
  19. Thread: Tyranid Codex

    by S0ULDU5T
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    Does the poison that toxin sacs grants wound on a...

    Does the poison that toxin sacs grants wound on a 4+ as the "translated" codex suggests or just the standard 6+?
  20. Thread: Tyranid Codex

    by S0ULDU5T
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    Well crap, how are rippers supposed to catch up...

    Well crap, how are rippers supposed to catch up and screen the army? In the old fluff, they were always in the forefront of the army but couldn't really tacticly do so becuase they would hold up...
  21. Thread: Tyranid Codex

    by S0ULDU5T
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    Are ripper swarms fleet? Are toxin sacs really...

    Are ripper swarms fleet?

    Are toxin sacs really 4+ poison?

    Lash whips - initiative 1 in base contact or only if your attacking a model with a lash whip?

    can I get a confirmed point cost for...
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    Has anyone ever found it odd that GW is cracking...

    Has anyone ever found it odd that GW is cracking down on websites in general, on rumors and not foretelling what new releases there will be but somehow it seems 1 in 10 average joes on each one of...
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    Hey, does Regeneration happen at the beginning of...

    Hey, does Regeneration happen at the beginning of EVERy turn of just your turn? Tyranids have some of the only models in 40k that cana ctually get wounds back right? that's defiantly a plus right?...
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    It is in another language, and some things in...

    It is in another language, and some things in Europe are more RAI friendly then other here. I wouldn't panic just yet.
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    Ack! Looks like I'm going to have to wait on the...

    Ack! Looks like I'm going to have to wait on the warriors just to compare costs, but thanks for the heads up on the other models, I can assemble most of them now at least.

    Was it Termaguants or...
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