I remember comming back to the game after my last break from it and joining a new group...
They seemed really nice, even offered to write me an army list so I wouldn't waste money on stuff thats...
Type: Posts; User: Mal
I remember comming back to the game after my last break from it and joining a new group...
They seemed really nice, even offered to write me an army list so I wouldn't waste money on stuff thats...
if you want to take 140 points of WWP to stop a single unit from deploying from a LR then you are just plain crazy.
Not only will you need a minimum of 200 points of characters to carry them (so...
being more then 12" away is rarely a problem when you have an effective assault range of 18"...
Again, this is purely the difficulty of the english language, and the fact that many many people don't actually know it as well as they would like to think.
The english language is actually a very...
Is this discussion still going on?
Guys were not going to convince bean that hes making a mistake, the argument was cited very early in this discussion and there has been no offical rule stated to...
Fliers are not an issue, any rule published in IA or WD is an optional upgrade for the game and you need your opponents permission to use them.
So if you don't like fliers, just say no.
Problem...
The problem with a lot of opponents against DE is that they simply can't adapt midgame to the tactics required to beat DE, so this may make DE look OP, but infact, they are not, they simply have the...
I picked up the first of the troops today, 4 boxes of intantry, 3 boxes of heavy weapon squads (3 teams per box), 2 command squads and 3 commisars... the rest of the stuff wasn't on the shelves so...
Im guessing the haemoculus is going to ride in the raider with the 9 wracks....
no it simply means im too lazy to update my sig... its actually 12 wins so far... :p
perhaps I aught to go update it...
If you really want to know why orks are Str3 then I have the absolute answer here for you.
Orks are Str3 because GW says so.
if your local gaming group is refusing to play you simply because you know how to use your army well then it may be time to find another group...
The djinn blade is not part of normal combat, it is not weilded by the user and it cannot gain the bonus from other weapons used by the weilder... it is treated as independant, it is a power weapon,...
Well since the size of the blobs doesn't change the army list (i can decide before game how I want to run them) then I can try both methods using the same army list (ok I may have to jump 1 infantry...
The unit would still have gotten the pain token for killing the marines as the 'no retreat' is still considered part of the combat. Ths C:SM even says its part of this rounds combat so I fail to see...
they are meant to be rolled for seperately as they are seperate weapons, you may (if your opponent allows you ofc) roll for them together, but as serenapth stated the odds of getting AP3 is lower...
Thats the whole point tho mate... every eldar player whos been mopaning at me doesn't even use harlies!!
They seem to take it personally when I laugh in their face however :P
Well for me its been 100% win when going first or second, you just have to play to your armies strengths and not be afraid of hiding things in reserve.
Few armies are true gunlines, so going...
actually no you can't, check out p.91, the blurb under the dedicated transports title, it clearly states that a transport may not be taken for a squad larger than its maximum capacity.
All the rule says is he has to move out of coherency, it does not say the IC is subject to the movement limitations of the unit after he has left it, which is what you are saying.
Either way im...
pfft like they need the excuse, i've already had an ear full of eldar players complaining that we even have access to them...
Actually your opponent doesn't need to have the codex, if your fielding IG then you should have your codex with you, and you should allow your opponent to see it if they wish to.
This is...
The whole idea of orks isn't just pure strength...
Their only true strength is their strength of numbers... throw enough ork boys at a problem and it'll go away, simple as that.
Ohh and btw I...
The point im making is the rules simply do not say this.
They just say the character must end its movement at least 2" away from the unit, once you leave a unit,m your a unit in your own right, so...
yes, but you have to be very very close, and a -1 to a leadership of 9 isn't really worth the risk.