Fair enough – if that’s what you’ve got, that’s what you’ve got.
Thinking out loud, though, maybe tweak would be who gets the Rhino, and maybe squad size.
MAYBE call it 7/7/9, with:
1) The...
Type: Posts; User: Confuddled
Fair enough – if that’s what you’ve got, that’s what you’ve got.
Thinking out loud, though, maybe tweak would be who gets the Rhino, and maybe squad size.
MAYBE call it 7/7/9, with:
1) The...
Ehh…
Warptime is nice, but it really depends on how y’all play it. Trouble is, its also expensive, just like everything else in your list!
Honestly, I’d just take a basic winged Prince of...
Eh.
1) Not a fan of Wind of Chaos – expensive, random, and most important of all, much too short-ranged.
Against most regular troopers, you’d do better to just wade in and start chopping –...
Combi-flamers are (relatively) easy, since, in addition to the one from the Chaos Terminator box, you also get one on every Chaos vehicle accessory sprue - note the upper-left-hand corner.
...
Oh, I don’t know – podding 2 plasma guns in makes for a pretty scary first volley. Not so hot against heavy armour, but downright mean against anyone else!
Perfectly alright! Always good to be...
First things first – you always get the charge on M4 infantry.
When it comes to dealing with anything that’s faster, odds are you are the one who’s going to get charged.
It doesn’t help that...
Heh. Now that’s settled, additional suggestions?
With minimal changes to your list:
1) Replace the Grey Hunters’ power weapons with Wolf Standards.
Points freed up go towards combi-weapons...
Ehhh.. Not too shabby, lots of spare hulls to buffer the Crusader, decent core of scoring units.
Biggest issue with the list?
Unless my math has gone horribly horribly wrong, your list...
You don't need to, precisely because Arjac is NOT an IC – his wounds belong to the squad as a whole, as do his attacks, just like any other Wolf Guard.
For almost the exact same cost (1-4 point...
Technically, seeing as how Arjac is an upgrade character, the fairest comparison would be other Wolf Guard.
Assuming you’ve already paid for the minimum 2 Wolf Guard models –
On the one...
Sure. The hurricane bolters give me some extra dice to roll, but that's not exactly much of a contribution with regards to versatility or viability. It sure as heck ain't worth the extra 10 points! ...
HUH?
The twin-linked assault cannon and pintle-mounted multi-melta are the same for both variants, so that's a wash, leaving the sponson weapons.
Now, if you're talking about a Godhammer,...
Flamer Guardians work very nicely indeed – relatively cheap and fast scoring unit.
Which is the key here - 2 games out of 3, they’re never getting out of their transport - they’re too valuable as...
Gee… what’s with all the Space Wolf posts showing up?!
You’d think GW had just released a new codex or something. ;)
Seriously, though…
1) I don’t see the ambiguity with regard to Wolf...
At an absolute minimum, all you really need are a big shoota or three – they aren’t actually there for you to shoot with – rather, they’re there so that the Wagon can take multiple “weapon destroyed”...
Here’s the thing –
Blood Claws are great for chewing through big 30-man Ork mobs.
Trouble is:
1) They’re uncompromisingly armed for close combat – good luck in the event that the Land...
No kidding – I feel your pain, since I started out with 1500-point games (mostly based around old models) whilst the rest of the army got redone…
That being said, now that the shock has worn off,...
Yeah, since you’d get a LOT more mileage out of fully-tricked out Grey Hunter units with the Wolf Standard. ;)
10 Grey Hunters, 2 plasma/melta guns, power weapon, Mark of the Wulfen, Wolf...
Eh?
1) Dreads drop in and shoot up key vehicles and/or run, pop smoke and threaten to smash them up depending on the opponent. Pods also help clutter up his deployment zone, making allowances for...
Seeing as how you’re planning on maximising your shooting (or so I’d guess from the title):
1) You might as well go with Razorbacks and heavy weapons for the stay-at-home Sternguard. Lets you save...
Um. Well, it really depends on you – there really aren’t any BAD close-combat units in the Dark Elf list per se.
Its worth noting, however, that Dark Elf armies have the potential to concentrate...
Something like this, perhaps?
[quote]
Level 4 Sorceress, Pearl, Dagger, dark steed
Level 2 Sorceress, Darkstar Cloak, dispel scroll, dark steed
Master BSB, Sword of Might, Pendant of Khaeleth,...
Well, here’s the kicker.
On the one hand, if you’re charging, a Hydra in the flank will break most units anyway!
Throwing Corsairs into the mix just gives the other guy’s units something squishy...
Ah. Well then, that certainly clears things up a fair bit.
You’d probably do better to concentrate on the Wolf Guard, Fenrisian Wolves (can’t get more Wolfy than that!) and maybe one or two...
Well, the question that begs asking is:
“What constitutes a “Wolfy” flavour to you?”
Apart from the obvious (four-legged Wolves of various flavours and sizes), some key differences imho...