Just an FYI.. Stormtalons can do neither of the things you've mentioned. They cannot contest, nor can they get linebreaker. This applies to all missions bar The Scouring.
Type: Posts; User: eris
Just an FYI.. Stormtalons can do neither of the things you've mentioned. They cannot contest, nor can they get linebreaker. This applies to all missions bar The Scouring.
well that makes it simple. thanks for the spot! :)
The wording on this one seems pretty clear to me:
If your army contains one or more Autarchs, you can modify your reserve rolls by +1 or -1
It isn't limited to Eldar units in reserve, so seems it...
I'd probably go with this route for pretty much an instant, strong, competitive army. Wraiths are fun, and maybe better for a mix of games, but the serpent spam is pretty brutal. Maybe 3...
They always skyleaped.. skylept.. whatever.. during the movement phase. The difference is that they're not prohibited from leaping in the same turn they arrive. That makes them very inefficient if...
1) Yes, it counts as 1 infantry model tho. so you'd be using 11 of the 12 capacity.
2) He would have to chose.
3) You can reserve the squad and deploy the WS if you want to.
4) In my experience...
Is it worth swapping the Spiritseer for an Autarch? You have the two fliers and Marbo in reserve, so the Autarch would help you either get them all in early if the opponents anti-air is lacking or...
It feels like you have a lot of opportunities to trim points, optimise and therefore add more units.
The 10 man warrior squad in the raider. Are they staying in the raider? If so, you're probably...
True, their movement range is awesome. I guess the other alternative would be to drop to 2 lots of 9 wraithguard to get that extra serpent in. Not a massive change to teh power of each squad, but it...
Could you minimise the DA squad, lose the jetbikes and then afford to pick up a 2nd scatter serpent with a 5man da squad in it?
Well, surrounding yourself with a wall of t8 is a pretty good shield and should push most things coming in out of melta range of your tanks and out of rapid fire range of your pathfinders, jetbikes...
I always find it tough to review lists with such high points totals, I guess because when you're sub-2000 your units need to have some cohesion and a plan and a way to exploit the opponent to your...
And usually with units that are quite bad at doing so! That only makes the wraithknight stronger imo.
I'm a little torn between these two lists, partly because I think that one is maybe just too spammy; abusing the wracks for cheap troops and raiders.. and partly because I do want to give the...
You're also examining squads in isolation, which is well.. ridiculous considering teh ability to buff and be buffed which makes a very large number of squas usefulness linked to what they are fielded...
heh doesn't look that bad. Autarch pushes your fliers in on a 2+ if your opponent is low on fliers/anti-air (i.e. you kill that quadgun), or can delay if they're cron air and can try and evade with...
Nightspinner is cool. It can also be useful to snipe characters, with the wounds being assigned from the middle and the probable rends. :)
I am a fan of knights, but i don't see that set up being worth it. You're paying 300 odd points for 3 s6 small blasts each turn. that's insane. As an example you could take a support battery of 3...
I am a fan of knights, but i don't see that set up being worth it. You're paying 300 odd points for 3 s6 small blasts each turn. that's insane. As an example you could take a support battery of 3...
Good to hear. How about the Crimson Hunter? Do you think the exarch was worth it in the end?
It seems a little pricey, but it does give you a bit more reliability. Atm I figure with 4 guns and...
How did the DA shooting actually go? It feels like without doom/guide and bladestorm they're decidedly less killy, so did the rend-lite make up for the loss of those other 3 abilities?
Let us know how this gets on, but it seems like an absolutely terrible choice for the points it costs.
Which kind of leaves us with using 'logical conclusion' from other rules.
The opening line of Infiltrate is.. "Units that contain at least one model with this special rule.."
Is there any such...
You clearly can't infiltrate any other unit that Illic within the 12"-18" set out in the infiltrate rule.
Walker of the Hidden Path does 2 things. 1stly it gives Illic Infiltrate and 2ndly it lets...
Bizarrely, you could probably use Eldrad and Illic; deploy Illic with any unit and then infiltrate them (outside 12"-18") when using Eldrad's re-deploy ability. ;)