Hello Bean.
Before I get too far into this whole sordid mess, I would point out that the conclusion that I am going to discuss
is very different than the original statement to which Scadugenga objected :
If your argument is that:
Therefore
Then your argument is non-deductive. What I mean by this is that premise 'A' :
and premise ‘B’:
do not automatically lead to the conclusion:
For an argument to be deductive, Premise ‘A’ plus Premise ‘B’ must have the conclusion as the only possible result. I do not believe that you have adequately demonstrated that.
Additionally, I believe that your argument is non-valid. What I mean by this is that the first premise – that:
is incorrect. Before we get too far into this, I want to make sure that I am being clear in my argument:
Premise #1: WarmaHordes rules are a complex system of rules.
Premise #2: Learning complex systems is best broken down into manageable parts so that the individual doing the learning has an opportunity to assimilate new information and gain experience utilizing said information and has an opportunity to build a foundation before expanding the number of things required.
Conclusion: Starting off with battle-group-only games provides a good foundation for a new player to ‘learn to be good at Warmachine’.
I will support the first premise with the following:
The value in the battle-group-only games is that it teaches you about the focus/warjack or fury/warbeast interactions. This is particularly useful for a large portion of PP's market - the former (or current) players of PP's competitors (most notably GW). It also teaches you about the primary win-condition present in Warmahordes - assassination. Now - I know that arguments can be made about scenario win-conditions, however the one win-condition that is consistently present in every game of Warmahordes is the caster kill.
Should people play battlegroup games exclusively if they wish to learn the game? Definately not. They should take the time to build a foundation with the battlegroup interactions however, as it will make them a better player on the whole. It also makes a reasonable start point for building from - adding a unit to a battlegroup is a decent expansion into the game.
As to my second premise, you have made the statement that:
This statement is either elitist (in that you feel that only players who are able to assimilate the entire rule system at once are those who should be playing the game) or a statement of belief that everyone is able to assimilate the entire rule system at once. In my experience, new players tend to do better when they receive a solid foundation when learning complex new rule systems – a foundation which is built upon by introducing new rules after the basics (in this case the Warcaster/Warjack or Warlock/Warbeast interactions) are learned.
I don’t really have the opportunity right now to discuss your second premise that
as I don’t have the experience with all of the different battleboxes. I will acknowledge that I have heard that the battleboxes weren't particularly well designed – that they aren't ideal in their make-up, nor are they particularly balanced.