BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    Battle-Brother
    Join Date
    Feb 2010
    Location
    Sydney, Terra Australis
    Posts
    44

    Default Demolisher load outs?

    Hey folks,

    I'm looking for opinions... My Leman Russ Demolishers have done nothing but disappoint me, and I'm going to re-gun them to be more reliable. At the moment with Lascannons and Plasma they are expensive, unreliable and never make the hits when they count, let alone coming close to getting their hefty investment in points back. In the role of killing marines, they have been totally replaced by the executioner, which by comparison, has done nothing but kill, win, and kill some more.

    In the worst example of their amazing feats of fail, I ordered one to shoot at a nearby close horde of Genestealers, only to have the main shot scatter back a full 9 inches to land squarely on the head of my Lord Commissar, killing him, and turning my fearless horde in to a rabble of bed-wetting pessimists.

    It did not end well.

    So, how do you chaps run your Demolishers? Is the triple-heavy flamer load out worth the sacrifice of ranged shooting? Are Multimeltas better, and what hull weapon would you use with them? A flamer for last-minute horde defence? Or a lascannon to keep the AP consistent? Or do you run them dirt cheap as I do my Leman Russ line and strip them of sponsons completely?

    I should stress that I'm not much interested in the opinions of "They suck, take Medusae instead" - I know Medusae and Manticores, Hydras, etc, are chronic over-performers and that LRBTs in general have fallen out of favour. As the vast majority of my games are friendlies with my local group, I like to mix things up.

  2. #2
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    me, I just like they flat, or with a lascannon. KISS! Keep It Simple, Stupid. That's generally what I follow.

    Like everything in 40k, you can easily 'Slannesh' out on the toys. You can excessively buy the upgrades!

  3. #3
    Brother-Sergeant
    Join Date
    Sep 2009
    Location
    Colorado
    Posts
    84

    Default

    I like mine with a pair of plasma cannons and a heavy flamer. It has been good for me. I've found it to be surprisingly good at killing light and medium vehicles. The plasma cannons often inflict damage when the main gun scatters off.

  4. #4

    Default

    Like Tynskel said, KISS. I also only run mine with Heavy Flamers or Lascannons. I almost always keep them on the move so I sometimes add a dozer blade if I have the points to spare, but that also means I would never get to fire sponson weapons anyway.

    To be honest though, the only reason I bring I the Demolisher is to coerce my opponents into shooting at it instead of my Heavy Bolter x3 standard Leman Russes, which for costing the same amount of points (after adding the Bolter sponsons and a heavy stubber) always out-perform the Demolisher in enemy casualties accounted for. The S10 AP2 large template may be quite deadly, but it's not going to kill most of a 10-man max-coherency space marine squad from more than half-way across the board like the Russes do, and plasma guns and melta guns can deal with elite infantry/monstrous creatures and AV14 much more efficiently.

  5. #5

    Default

    It depends on your play style. When I played IG I ran a farely static gunline style army so I tended to outfit mine with sponson plasma cannons and a lascannon so I could hold still and fire everything.

    But as Madigan and Tynskel have been saying if you intend to move at all a simple lascannon is more than enough.

  6. #6

    Default

    Demolisher Cannon, Heavy Flamer, No sponsons. Cheap, efficient, effective.

    Can move alongside the rest of the army and shell everything. The Heavy Flamer is a nice deterant against units that are trying to assault.

  7. #7
    The Dark Mechanic
    Join Date
    Jul 2009
    Location
    Satellite of Love, MD
    Posts
    1,121

    Default

    Two of my three Demolishers have multi-melta sponsons. Combined with a hull lascannon it gives them some real anti-armor punch and the main Demolisher gun is good for anti-armor too after it's vaporized enough infantry with the 5" blast. As for plasma on the sponsons, I have one like that too. That adds to the ability of the main gun to eliminate heavy infantry units. Accuracy is something you can't count on due to the luck of the scatter dice, all you can do is play the law of averages by taking more shots.
    See my latest eBay auctions at http://shop.ebay.com/zigra/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1

  8. #8
    Veteran-Sergeant
    Join Date
    Jun 2010
    Location
    Maryland, USA
    Posts
    104

    Default

    All of my Russes have hull lascannons. It's extremely infrequent for me to regret having that capability.

    If I'm taking Demolishers in a squad, I run them without sponsons. Individually, I'll at least consider plasma sponsons - they add real punch and range for a not-crazy cost, as well as giving you some additional weapons to lose before the tank becomes worthless.

  9. #9
    Battle-Brother
    Join Date
    Feb 2010
    Location
    Sydney, Terra Australis
    Posts
    44

    Default

    Must say Im liking these "simple" suggestions of a Heavy flamer and no sponsons. The HF would give orks who are close to charge range something to seriously think about

    ...Looks like I need to order some side doors for when I rip those sponsons off.

    ...If only one could have a hull mounted multimelta, I'd be a truly happy man.

    Thanks for your insights, Gents.

  10. #10
    Chaplain
    Join Date
    Jul 2009
    Location
    Canberra, Australia
    Posts
    387

    Default

    WAIT don't rip off the sponsons yet!

    My demolisher is the lynchpin of my army and always does well, even if it's just to draw fire/sow terror. I set it up with hull heavy flamer and sponson multi-meltas.

    This works for me because I have an aggressive play style. You have to get close with the demolisher cannon anyway. Anything in range of your main gun is also in range of your multi-meltas, and if the main gun is blown out, by then you should be smack in the middle of the battlefield and you can still reliably threaten AV14.

    The flamer is for roastin' suckas, obviously
    Last edited by Kahoolin; 10-15-2010 at 01:05 AM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •