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View Poll Results: Is blogging about my 45 Dark Eldar games somethnig you would read and follow?

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  • Yes, I am interested in seeing what happens.

    120 87.59%
  • No thank you.

    17 12.41%
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  1. #1
    Chapter-Master
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    Default Tell us YOUR experiences with Dark Eldar!

    I guess the purpose of this thread could be changed...

    Tell the community your experiences with Dark Eldar. Your games. Your scenery. Your gripes, concerns, wants and needs.

    Have fun!

    Here are some battle reports from when I used to play Warhammer 40k with the Dark Eldar.

    [url=http://awesomesaucestudio.blogspot.com/2010/10/dark-eldar-versus-orks-game-1-of-45.html]1500 Kabal Versus Orks - Game 1[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/10/dark-eldar-versus-tau-game-2-of-45.html]1500 Kabal Versus Tau - Game 2[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/10/dark-eldar-versus-orks-game-3-of-45.html]1500 Heamonculi Coven Versus Orks - Game 3[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/10/dark-eldar-versus-ultramarines-game-4.html]1500 Heamonculi Coven versus Ultramarines - Game 4[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/10/1500-cirque-de-commorragh-versus.html]1500 Cirque de Commorragh versus Ultramarines - Game 5[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/11/1000-wych-cult-versus-space-wolves.html]1000 Wych Cult versus Space Wolves - Game 6[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/11/2500-kabal-versus-tyranids.html]2500 Kabal versus Tyranids - Game 7[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/12/1500-kabalcultcoven-versus-ultramarines.html]1500 Cult/Coven/Cabal versus Ultramarines - Game 8[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/12/1500-coven-versus-ultramarines_20.html]1500 Coven versus Ultramarines - Game 9[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/11/2500-kabal-versus-blood-angels.html]2500 No CC Kabal versus Blood Angels - Game 14[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/11/2500-wych-cult-versus-tyranids.html]2500 Wych Cult versus Tyranids - Game 15[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/11/1500-dark-eldar-versus-tyranids.html]1500 Dark Eldar versus Tyranids (Army Swap!) - Game 16[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/11/2500-web-way-portal-foot-army-versus.html]2500 Web Way Foot versus Eldar - Game 17[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/12/500-hellion-gangers-versus-tau-empire.html]500 Hellion Gangers versus Tau - Game 18[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/12/1000-hellion-gangers-versus-orks.html]1000 Hellion Gangers versus Dirty 'Ard Boyz - Game 19[/url]
    [url=http://awesomesaucestudio.blogspot.com/2010/12/500-hellion-gangers-versus-chaos-space.html]500 Hellion Gangers versus Chaos Space Marines - Game 20[/url]
    Last edited by BuFFo; 05-31-2011 at 02:29 PM.

  2. #2
    Adeptus Custodes
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    Default

    Sounds good.

    Why not make it a round 50 instead of 45?- that way it would be easier to work out percentage of win/lose/draw.
    More Necromunda please.

  3. #3
    Librarian
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    Default

    Quote Originally Posted by Grailkeeper View Post
    Sounds good.

    Why not make it a round 50 instead of 45?- that way it would be easier to work out percentage of win/lose/draw.
    He's playing 3 different style builds; Kabalite, Wych and Haemonculi.
    So, 15 games per type.
    It is not the combat I resent, brother. It is the thirst for glory that gets men cut into ribbons.

  4. #4
    Chapter-Master
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    Default

    I think it would be interesting to follow an experienced DE player adapt to the new codex.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  5. #5
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    Default

    Ugh...

    I am going to expand on these later on, but I just ran into the biggest change for the Dark Eldar....

    Horrorfexes are gone!!!! The most fun, tactful aspect of the Dark Eldar army, the ability to actually PIN units, is now gone. The GW design team has now, officially, killed Pinning, as now no army can do it reliably. What does this mean? Instead of putting Long Fangs down on the ground, I now have to suicide charge them with X unit to kill them. This has removed a lot of strategy and tactics the Dark Eldar codex 'had', and is reinforcing the brainless Alpha Strike strategy of the 4th edition Turn 1 kill.

    Losing Horrorfexes is going to be my biggest adjustment. It has completely changed the way I look at the Codex when making an army.

    POR QUE!?!?!?!?!?

  6. #6
    Brother-Captain
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    Quote Originally Posted by BuFFo View Post
    Ugh...

    I am going to expand on these later on, but I just ran into the biggest change for the Dark Eldar....

    Horrorfexes are gone!!!! The most fun, tactful aspect of the Dark Eldar army, the ability to actually PIN units, is now gone. The GW design team has now, officially, killed Pinning, as now no army can do it reliably. What does this mean? Instead of putting Long Fangs down on the ground, I now have to suicide charge them with X unit to kill them. This has removed a lot of strategy and tactics the Dark Eldar codex 'had', and is reinforcing the brainless Alpha Strike strategy of the 4th edition Turn 1 kill.

    Losing Horrorfexes is going to be my biggest adjustment. It has completely changed the way I look at the Codex when making an army.

    POR QUE!?!?!?!?!?
    I fail to see how you need to sacrifice a unit to kill some Long Fangs. Can't you just do a flyby with Reavers and drop some caltrops on their heads, then repeat until no Long Fangs are left standing?

  7. #7
    Chapter-Master
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    Quote Originally Posted by Rissan4ever View Post
    I fail to see how you need to sacrifice a unit to kill some Long Fangs. Can't you just do a flyby with Reavers and drop some caltrops on their heads, then repeat until no Long Fangs are left standing?
    No, I won't waste the time.

    Long Fangs have 3+ Armor Save.

    You say 'repeat' like the Reavers won't just die to Bolter fire in the following turn.

    Dark Eldar units do not have the staying power to fool around like that. It would take, what, the entire game for reavers to kill Long Fangs, while the Long Fangs down two DE Vehicles a turn...

    No thanks, I'll use Reavers for something else.

    As for dealing with Long Fangs... I'll need to look through the book more to see what is worth taking.

    - edit -

    What save do reavers get if they Turbo Boost? I don't know jack squat about rules for Turbo Boosting Jetbikes.
    Last edited by BuFFo; 10-13-2010 at 11:07 AM.

  8. #8
    Fly Lord
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    Looking forward to it Buffo!

    You've got to maintain your Dark Eldar street cred after all.
    Got some Juicy News? Email BoLS

  9. #9
    Librarian
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    Quote Originally Posted by BuFFo View Post
    What save do reavers get if they Turbo Boost? I don't know jack squat about rules for Turbo Boosting Jetbikes.
    3+ Cover...
    so they become space marines vs. conventional fire; but a flamer or two is dangerous, and a heavy flamer will do significant damage to them.
    It is not the combat I resent, brother. It is the thirst for glory that gets men cut into ribbons.

  10. #10
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    Quote Originally Posted by Old_Paladin View Post
    3+ Cover...
    so they become space marines vs. conventional fire; but a flamer or two is dangerous, and a heavy flamer will do significant damage to them.
    Ahhhh....

    Now that you have educated me, I think I see some merit with using Reavers to harass Heavy Support units...

    I think my Reavers, under years of dust, are finally going ot see some play!

    Thanks for the advice on the Reavers. Much appreciated!

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