Originally Posted by
Alien
this one has been a bone of contention with my gaming group, we constantly have dreads tying up broods of gaunts or similar and it is always a sore topic.
One of my group says his gaunts are much faster than the dread so they should be able to break away, since they cannot hurt it at all, why stay and fight.
I say if it caught you in the first place it is obviously fast enough.
we have devised a rule for this, if you roll straight up initiative test at the end of cc against the locked unit that you cannot beat, if you win, you can fall back, if you lose however.....well see ya later, sweeping advance style.
this gives those tarpit moments some added climax in an otherwise and often boring ending.