The king of all tar pit units the Plague marine. 3+ save with feel no pain yea gonna take a while to kill them
The king of all tar pit units the Plague marine. 3+ save with feel no pain yea gonna take a while to kill them
A big batch of WON Gaunts in Synapse near your board edge can be essentially eternally in combat, like for 100000 turns.
I think the greatest tar pit is a Nice SoB squad....
Book of Saint Lucious means your leadership never wavers no matter how badly your being beat up on, and faith easilly turns a 3+ armor save into a 3+ inv...
I've had a squad sit in front of a Fex for close to 3 turns before being wiped out...
Wraithlord Wraithlord Wraithlord. Wraithlord in close combat are tarpit central.
Plaguebearers end up doing most of my tar-pitting. High toughness, invul saves, FNP, and fearless: They'll last 2-3 turns against just about anything. Stick an icon in the pack and you set up an incoming "hammer" unit. Poisoned blades against opposing monstrous creatures is a nice little bonus. And of course, their status as troops means that in most missions an opponent has to do something about them.
Sister of battle cannoness with the book that ignores modifiers to leadership and artificer armor. For that matter anyone with the book in a sisters army can be a tarpit. As for the dreadnaught vs guants, I cant imagine why you wouldn't want to keep the dread locked up. I think that gaurdians with an avatar nearby is also a good tarpit unit.
Superbran
My favorite is a squad of 30 Guardsmen, 3 sargents with PW's and a Commisar with a PW. Not only is it a tarpit, but a tarpit with bite.