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Thread: Manouverability

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  1. #1
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    Default Manouverability

    Well I've started this thread to combat my greatest weakness in 40k. I'm sure many people share it; you look at a units strengths in the dex, you think I know exactly how to use it in battle. But no plan survives combat with the enemy. In fact I don't even make contact with the enemy. What I'm always finding is I'm constantly being out-manouvered by the enemy. I'm honestly not sure how to move my models. so what I really need some advice on is this; how should you move different types of units across the field of battle? e.g. cc specialists, close range shooting specialist, fast assault vehicles. Everything. I need help
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  2. #2
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    Default

    Let's start simple...

    What army are you using?

  3. #3
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    if your using eldar some cunning triks and knowing 6' by eye can help... lets take avengers 18' catapults 6' is the diffrence between you not getting charged or shot at

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  4. #4
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    Default

    What he DIDN'T tell you is he started this thread because I plan to double my Raider count...

    First off, learning to use reserves tactically is a huge advantage. If you know your Guardian squad is pretty much useless early game and is going to be obliterated the second I plonk a Warrior squad on your objective, reserve them. That way, they'll survive and you'll get more use out of them. Obvously this doesn't help your manoeverablity but it will give you a counter againt the enemy's.

    Secondly, protect what mobility you have. If you have one Trukk full of combat guys, do not simply point them in one direction from the word go. Manoevre your transport effectively to keep out of range and use the guys in it in turn 2-3.

    Thirdly, if you know your opponent moves better than you do, hit the fast units first. Mid-range infantry and combat units are more useful later on and not a large threat in the very first turn. And always go second when your opponent moves better, and hide.

    You could also buy more transport or JI but this requires money and the other three suggestions don't.

    In short, if you're not as mobile just work to put your opponent into the same position.
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  5. #5
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    Where are you guys getting that he is playing Eldar? Because if he is, then Mobility isn't even an issue.

  6. #6
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    Default

    I assume they are guessing as mobility is key to Playing Eldar where as armies such as guard and marines can just smash their way into victory. Obviously this is comparative to each other and should not be seen as 100% views of each race.

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