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  1. #1
    Librarian
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    Default Thoughts on an insane Space Wolf army list?

    Hello all.

    So I've been mulling over a Space Wolves army that's pure, insane fluff. It's literally Wolf Guard and nothing else – the idea is it's the Space Wolf equivalent of Leonidas and his men "Going For A Walk" because the Rune Priests have decreed no war during a religious celebration.

    Ignoring the fluff, it's entirely because I don't want to spend a lot of money on what is essentially a side army.

    Do we think it will work?

    HQ –
    Logan Grimnar –

    Troops -
    Wolf Guard Squad Alpha:
    Led by Arjac Rockfist. 9 Wolf Guard in Terminator Armour. 3 have Wolf Claws. 1 has Wolf Claws and Mark of Wulfen. 3 have Storm Bolters and Storm Shields . 2 have Assault Cannons and Storm Shields.

    Wolf Guard Squad Beta:
    10 Wolf Guard . 7 have Power Weapons;1 has Power Weapon and Mark of Wulfen. 2 have Power Fists and Storm Bolters.

    Wolf Guard Squad Gamma:
    10 Wolf Guard; 10 have Storm Bolters.

    Army Value = 1498 pts.

  2. #2

    Default

    The biggest problem is your lack of anti-tank in the army. Cyclone Missile Launchers are very handy, and the ability to take two in a squad helps a lot. Also, one of the key advantages of Wolf Guard is the ability to mix armor types to save points. You can have 8 Power Armor and 2 TDA (with Cyclones) for example. You can also give the Power Armor guys Storm Shields to increase their survivability (and it's 17 points cheaper than a Terminator with Shield/Bolter who comes with his own invulnerable already). Also, combi-meltas would be fantastic, but you'd have to convert those (I believe the Wolf Pack box comes with two meltaguns you can chop in half).

    Also, Mark of the Wulfen does not stack with Power Weapons. You can give a model both, but when it comes time to swing you can't benefit from the power sword (or any other weapon for that matter). Mark of the Wulfen models are perfect for Storm Shields and Storm Bolters, however, because they never benefit from bonus hand weapons anyway.

  3. #3
    Chaplain
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    Default

    I agree. You need more anti-mech in your list. Long Fangs come to mind, of course. Wolf Guard Termies with cyclone (?) missile launchers are also good with Logan. Land Speeders with ML are also decent. SW termies can't teleport, so you'll need rides for them.

    If that list has to footslog to get into CC or claim objectives, lists with a lot of AP 2 weaponry could really kill them off easily at range. I am thinking of DE in particular.

  4. #4

    Default

    More AT, each squad should have CML's.
    The AssCans are not needed because you already have stormbolters.
    Each squad should have something(chain fists) to not get stuck in close combat with dreads.
    5 Man squads should also be better. as right now for example your 10 man squad of stormbolters can shoot only one target a round, which can be a huge waste of points.

    Also be warned without any way of getting closer to your opponent besides walking you will be in at a HUGE disadvantage against everyone who has a box of metal to drive/fly around. Losing combat is one thing, losing because you can't get into is another.

  5. #5
    Librarian
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    Default

    I quite like the fact it laughs in tha face of anti-mech. The plan was to Deep Strike the Terminators, rend the hell out of light tanks with the two Assault Cannons, then use the power fists and go tank punching.

    Also, I don't want to buy much more than two boxes of Space Wolves, and use up a few Marines I have going spare. Converting combi-Meltas is a doddle, but I'd probably go combi-flamer if anything. My local meta-game tends towards horde armies (which is to say a lot of people gave up on tanks in the face of a 60 Genestealer outflanking rend-fest. The Land Raiders get eaten by Carnifex and Trygons).

  6. #6

    Default

    Oh. Oh boy. Um... I hate to be the bearer of bad news, but... well...

    Space Wolf Terminators can not deep strike.

    Also, if you don't want to include melta/CML, then that's fine. Does this mean you never have to face landraiders? Or any armor 13 vehicles?

  7. #7
    Librarian
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    Default

    No, never.

    60+ Genestealers, yes. Nidzilla, yes. Ork hordes, yes. Tidal waves of Guardsmen, yes.

    Our local metagame is very horde heavy (with the occasional Leman Russ dotting the battlefield - the outflakers usually nobble them in assault, though. I've tried melta vets in Chimeras. They're pretty good, but the second a 20+ 'Stealer brood has them, well, it's just not funny; you're going to get Rended, and then those three meltas don't do a damn thing to save you. You're better off with a standard Guard blob kitted out with Flamers right at the front), and most Marine players don't like to use Land Raiders - they're somewhat looked down upon as "unsporting" (humourously, I should add; that said, if you did field one the "compensating for something" jokes would be merciless and hound you to your grave.)

    You can't really field too many tanks in 1500 pts, and the ones you do field are significantly more precious. It's good fun.

    Hadn't noticed the no Deep Strike. That's quite exciting. Makes the Wolves a little more different than the Blood Angels. Possibly run Storm Bolter/ Power Weapons then...
    Last edited by MaltonNecromancer; 01-13-2011 at 11:32 AM.

  8. #8

    Default

    You have a strange meta game over there.

    Also why are you giving a model with mark of the wulfen a wolf claw?

    If you really want to run the Logan Wing i would go with something like this:

    Logan
    4* 5 WG , 1 in TDA with CML and chainfist sprinkle in some stormbolters
    2-3 Close Combat squads with at least two Chainfists, two wolfclaws and also a CML

    If you go only for 2 CC squads make them bigger then 5 guys and maybe even pack some power armored guys as ablative wounds.


    BTW:

    "You can't really field too many tanks in 1500 pts"

    Arround 8-10 depending on the army

    Land Raider unsporting?

    I allways thank my opponent when i see one, Melta > LR.

    What to do against 60 outflanking genestealer?

    Put your whole guard army in one corner, block the whole side with tanks(or more troops) and a blob squad(small enough so it will die when being attacked by GS. Wait for the Tyranid player to come on board, either on the wrong side or forced to attack your sacrifice squad which will die and leave the genestealer in the open to be roasted by your Chimera's HF and the inside of said tank.

    T is where your tanks are parking.
    |
    |
    |
    |Blob blob
    |T T T
    |T T T
    |T T T
    |T_______ -> 40+ inches to the other side where half of the stealers will appear.

    Basically make sure the tyranid player is only able to attack one of your squads, by blocking the side up to a specific point.

  9. #9
    Librarian
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    Default

    We really do have a very different metagame; not really sure why - it's not like we're not reading the online blogs!

    Like the blocking strategy. I might give it a go, and see what happens.

    Also, hadn't considered matching up Terminators with Power Armour marines. Might look the list over and see how that works out. I definitely want a 10 man Power Armour + Storm Bolter squad. You just can't argue with that many shots at 24" against a horde

  10. #10

    Default

    I run/ran a popular version of the logan wing a couple of times:
    Logan
    Rune Priest
    4 Squads of 5WG, 1 in TDA with CML/Chainfist
    3 Squads of long Fangs with RL's
    and now the fun part
    add Lone Wolves in TDA with Shields/Chainfist, Thunderwolves in any form and scouts, make a squad 10 men strong for Logan as bodyguard, Arac "Hammer Time" Rockfist.

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