LMAO....
@Buffo
I know I know...just sayin.
@somerandomdude
Your right.
Do you ever consider taking clone field or jin blade??....Clone sounds good, its 10pt less and you can point attacks that gonna miss, annoying and mean
Jin blade on the other hand...can wreck my Archon in wrong moment....and its just me or with 2 jin blades archon can swing like 10A?? 4A (base)+4A(dual jin)+1A (dual cc weapon)+1A(charge)...tell me we can do it pliz...
Djinn Blade is under the entry that says "take any of the following." I believe you should only be able to take one Djinn, not two. Otherwise, if two were allowed, then 30 Djinn Blades would be allowed.
However, you forgot about Combat Drugs, which means that an Archon has the possibility of having 9 attacks (4 base + 1 CCW + 1 Combat Drugs + 1 charging + 2 Djinn Blade).
I'm just bummd they nerfed the beasts with the Pain token ruling.
I play nids= GW nurfs Doom (never thought it should affect units in vehicals, but a cover save, come on it is not even a shooting attack).
Now Beast do not get to use the pain tokens, the neft it just in time to release the kits and no one will want to play them.
Of coures anything that is a space marine got a pump. Auto rally(if it qualifies), move 3 inches, then act as normal to move another 6".
BTW- Can I get some SW devisators for my nids or DE or Guard?
If you have re-roll to wound you won't have 9 attacks. It's also not the best idea to base the effectiveness of your killy CC HQ on a 1 in 6 random chance.
For god's sake, the sky is not falling, Beasts are still an amazing unit. They've been one of my most consistent performers when coming out of a WWP, and I've never assumed the beasts themselves got PfP. Yes, GW makes a lot of boneheaded rulings that have no basis in the RAW, like cover saves against the Doom or Marines getting rewarded with an extra 50% movement for falling back. Beasts not getting PfP is hardly one of them though.