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  1. #1

    Exclamation Eldar stuff just in.

    I just bought a whole lot of Eldar. Now I'm wondering which weapons to pick and which options to choose. If you guys and girls could make some army lists and then I can pick whatever I like best. I have some ideas but I'm a pretty new player so some help would be appreciated. Magnetizing is no option since I lack the skills to do that.

    Eldrad ulthran
    Farseer with 3 Warlocks
    Dire avengers
    Guardians x2
    Striking scorpions
    Howling Banshees
    Wave serpent x3
    War walker x3
    Wraithlord

    All just the normal GW boxes.

  2. #2

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    Quote Originally Posted by Dakilla View Post
    I just bought a whole lot of Eldar. Now I'm wondering which weapons to pick and which options to choose. If you guys and girls could make some army lists and then I can pick whatever I like best. I have some ideas but I'm a pretty new player so some help would be appreciated. Magnetizing is no option since I lack the skills to do that.
    If you make the effort and put up what you think is the best army list you will probably get a better response than asking other people to write one for you.

  3. #3

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    I personally run my war walkers with two Scater Lasers for fire power ( 24 Shots if you have 3) , or two starcannons to deal with 2+ saves. If you are to bring them a Farseer near them guiding is best, Along with dooming the unit you want to kill. Wave Serpants I always run with Twin Linked Brightlance. dire Avengers give the exarch two catapults and bladestorm is what I like. I do other things, but that is some good starting points.

  4. #4

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    HQ
    Eldrad Ulthran 210
    Farseer (Spirit Stones,Fortune,Guide)+(Warlocks x3,Destructor x3,Singing spear,Spiritsear) in a (Wave Serpent,Spirit Stones,Vectored Engines,Brightlance) 404

    Troops
    Dire Avengers, 10 (Exarch,Double cat, Bladestorm) in a (Wave Serpent,Spirit Stones,Star Engines,Shuriken Cannon) 277
    Guardians, 10 Brightlance 110
    Guardians, 10 Brightlance 110

    Elites
    Howling Banshees, 6 (Exarch,Executionar,War Shout,Acrobatic) in a (Wave Serpent,Spirit Stones,Star Engines,Shuriken Cannon) 253

    Heavy Support
    Wraithlord, 1 Brightlance,Missile Launcher,Flamers 155
    War Walker Squadron, 3 Scatter Lasers x6 180

    Points Summary:
    HQ: 614
    Troops: 497
    Elites: 253
    Fast Attack: 0
    Heavy Support: 335
    Total: 1699

    I didn't want to put up my list because I wanted people to think about what they would do instead of what they thought of my list but this is to show I've put in effort. This is just one of my ideas. Please show me yours.

  5. #5
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    my only question is what are you trying to accomplish with the army, are you trying to bring the fight to them or bring them to u. I play my eldar either way depending on misson and army. I have a 1750 list that I havent changed in a long time, and seems to do well with all missions and assult or shooty armies.

  6. #6

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    The idea is to bring the fight to me except with shooty armies, then i'll bring the fight to them.

  7. #7

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    All in all you have a decent list. The biggest problem that I see is you have Eldrad and company in a Wave Serpent that they have to Disembark out of to do all their fun fun goodness. Why bother putting the whole council in the Serpent? Mobility is not going to be important since your spirit seer, your only one, has to be in the seer council with Eldra and co. which will presumably be floating around giving bonuses to different units. Guardians are trash imo, I've converted most of mine to Dire Avengers and sticking eldrad in a Serpent with them is a much better way to go. Now you need to make sure that there is a psyker with 6" or 12" with the upgrade of your wraithlord. If your spirit seer is part of Eldrad's retinue he cant leave them and you will have the chance of rolling a 1 and end up with a nice chunk of Eldar plastic sitting on your table getting lit up with auto-hits.

    Just my two cents

  8. #8

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    HQ
    Eldrad Ulthran 210
    Farseer (Spirit Stones,Fortune,Guide)+(Warlocks x3,Destructor x3,Singing spear,Spiritsear) in a (Wave Serpent,Spirit Stones,Vectored Engines,Brightlance) 404
    With such a small squad it doesn't have much staying power. I would drop the warlocks. Switch guide for doom and stick the farseer in the wave serpent with Banshees.

    Troops
    Dire Avengers, 10 (Exarch,Double cat, Bladestorm) in a (Wave Serpent,Spirit Stones,Star Engines,Shuriken Cannon) 277

    Guardians, 10 Brightlance 110
    Guardians, 10 Brightlance 110
    Lance is not a strong weapon for bs3 guardians. I would go with Scatter Lasers and add a warlock with conceal (embolden would be better if you play on terrain heavy boards and cover wont be an issue). Also you could upgrade one to a spiritseer to babysit your wraithlord so he is not affected by wraithsight.

    Elites
    Howling Banshees, 6 (Exarch,Executionar,War Shout,Acrobatic) in a (Wave Serpent,Spirit Stones,Star Engines,Shuriken Cannon) 253

    Heavy Support
    Wraithlord, 1 Brightlance,Missile Launcher,Flamers 155
    War Walker Squadron, 3 Scatter Lasers x6 180

    I would also drop Eldrad and bring your striking scorpions in the transport your seer was using.With the loss of your Lances on your guardians look at upgrading another serpent with lances. Since you only have small sized units to work with right now I would try to keep your list around 1500 until you can bulk up your scorpion and banshee units.

  9. #9

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    Eldrad is going with the Dire avengers. The mini counsil goes in the transport to be a spiritseer for the Wraithlord and a guide for the war walkers and fortune on the wraithlord or the mini counsil. If something scary comes close the counsil gets out to kill it.

  10. #10

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    So you have a 400 point unit that has to stay within 12 inches of the wraithlord and 6 inches of the warwalkers for guide. That's to many points sitting in one basket for the role you want them to play when you could do it better and cheaper. If forced to go on the offence your counsil will be stuck babysitting, or if you do move off now you wraithlord runs the risk of wraightsight and your warwalkers become half as effective.

    Eldar are great at specializing for a specific task so run with that.

    Your 400 point HQ is trying to do too many things. If you want it to sit back that's fine but it does not need a waveserpent then. I would then use those serpent point and try to skim points here and there to get those scorpions on the table. If you want to be more mobile then I would drop the destructor power from 2 of the warlocks. They would play a better counter assault force with Embolden to help them stick in combat in-case they lose, also you get to re-roll any failed psychic tests, and Enhance.

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