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Thread: IG Vets

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  1. #1

    Default IG Vets

    I'm slowly easing myself into a IG list and at the moment am working on my first squad of Vetrans.
    Currently I've got the following:

    GySgt Harker (Not Sgt, freaking GySgt)
    Flamer
    Flamer
    Flamer
    Demo Man
    Shotguns

    I decided to focus on anti-infantry rather than anti-vehicle. I figure if I'm gonna try to kill a tank, and if these guys are still alive to do so, I'll use their melta bombs from the Demo doctrine.

    I'll probably melta out the rest of my squads as I build them over time.

    C/C?
    Check it: http://hotschnitzel.blogspot.com/

  2. #2
    Veteran-Sergeant
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    If you have demolitions and Harker then the 3 flamers aren't worth as much. You can infiltrate right behind any vehicle and destroy it. Take a meltagun,flamer and a grenade launcher that makes the squad incredibly versatile. I seriously recommend it because I use it and it is awesomely effective (but I don't use Harker).

  3. #3

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    Ah, that'd be reasonable.

    What I figure was that because the Heavy Bolter is an anti-infantry weapon I should stick to flamers.
    Infiltrate behind a nice mob of guys, fry 'em fairly well then assault the remains and hope I don't kill them to the man.
    Check it: http://hotschnitzel.blogspot.com/

  4. #4

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    That is what I was thinking of doing with my next vet squad.

  5. #5
    Brother-Captain
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    If you bring Harker, I'd just use them as an objective camping unit. 3 grenade launchers (cheap, move and fire), an autocannon (complements the HB, cheap), and the man himself. Fairly cheap, infiltrate and stealth so you can place them where you want to claim an objective, and a good amount of firepower.

    Otherwise, 3 meltas in a Chimera is a solid pick. Fast, protected by the tank, meltas to pop armor, heavy flamer to roast infantry, and a multi-laser to get some shots in at range.

  6. #6

    Default

    It doesnt sound like a bad idea to me. I tend to leave anti infantry up to my tanks tho and give all of my vets melta guns. Infact I used harker with 3 meltas and demolitions in the last tourny I played and they seemed to do pretty well at getting their points back although I'll admit that harker was really just being used as an outflank delivery system which probably isnt his most effective role but I didnt mind.

  7. #7

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    My friend always liked to use an expensive squad of veterans against my marines... a squad with 3 plasma guns. While not necessarily cost effective, I would have to bring my troops withing their range to get a chance of hitting them. They packed a punch, but were on the top of the hit list.

  8. #8

    Default

    Quote Originally Posted by TheKingElessar View Post
    While this is very true, adding a Heavy Flamer over the 3rd Melta gives greater flexibilty.
    Quote Originally Posted by dmlachap View Post
    My friend always liked to use an expensive squad of veterans against my marines... a squad with 3 plasma guns. While not necessarily cost effective, I would have to bring my troops withing their range to get a chance of hitting them. They packed a punch, but were on the top of the hit list.
    I ran harker 3x plasma/Demolition vets in a team tourney a while ago and they killed virtually everything they looked at all tourney long. There was an incident where they got charged however...

  9. #9

    Default

    In reference to the first post, and this is my personal taste, flamers do not go in veteran squads. Heavy flamers, oh, most certainly. Flamers are not reliant on the improved Ballistic Skill of the veterans and I think they are better used in a support squad or with normal troopers. Grenade launchers have been a favorite of mine since back in the day when you could load them with different rounds: hallucinogen, incendiary, frag, krak, anti-plant, and scare gas come to mind. Since they are going to scatter with frag rounds, I like them on rank and file types. Melta and plasma weapons are what I like my more elite units to pack into the field. Direct fire weapons for direct fire troopers.

    I used to dislike the 4th and 5th Ed shotguns but they are growing on me lately. My big problem with taking them is that I have only a handful of Cadians with shotties, the old Lieutenant models. I have had some luck using a squad with a heavy flamer, Harker, a couple of melta or plasma rifles, a demo charge, and then a bunch of shotguns. They are almost a suicide squad but they have put a dent into anything I have pointed them at. I have even been lucky enough to get off a couple of successful charges with them after blasting a squad to kibbles n' bits.

    I do not tend to put heavy weapons in my vet squads. I have been using them as a mobile force and not a static fire element. I could see using them as a static unit but if I did that, I would not equip them with demo charges or shotguns. The reason being the additional range and shots at range as well as the additional shots from First Rank, Second Rank. I might not even give them special weapons but I think Harker is still a good choice because of range, higher strength weapon, rate of fire, and an OK AP value.

    I don't have any Valkyries/Vultures/Vendettas yet so I have not used them and can not comment with any real experience. I have also not put my vets into a chimera but I think it could serve to give them some extra protection. The downside is that if you move the transport, your heavies will be unable to fire and your rapid fire weapons will be stuck at 12" range. Harker, meltas, shotguns, and grenade launchers will be able to fire at full range. If they are sitting still, they are marginally better protected rules-wise (all but invulnerable fluff-wise) but the extra protection is debatable since a good boltgun will punch fist-sized holes in both the Chimera and the troopers huddling inside. If they are digging into a hillside or building or weaving and out of cover I think they would be better protected than inside a leather personnel carrier masquerading as an infantry fighting vehicle. Actually, I plan on my Chimeras doing one of two things: 1) being destroyed very early because they pose a perceived threat to my opponent; or 2) surviving the entire game, or at least until they have done their job, because they were not perceived as a viable threat. I typically take a stock Chimera because as soon as someone sees an autocannon, twin-linked heavy bolters, or a heavy flamer they seem to become bullet magnets. If the Chimera rolls around and takes the occasional multi-laser shot, it doesn't look too scary. I imagine as soon as three plasma guns, an assault heavy bolter, and/or a demolition charge come ripping out of the top hatch, that Chimera will become Public Enemy Number One to anything near it. If the guys in back don't start a ruckus, they just might be inconspicuous enough to not draw fire while the big, mean Leman Russ over there attracts everyones attention. Maybe.

  10. #10
    Scout
    Join Date
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    Chicago
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    Default

    Quote Originally Posted by Schnitzel View Post
    I'm slowly easing myself into a IG list and at the moment am working on my first squad of Vetrans.
    Currently I've got the following:

    GySgt Harker (Not Sgt, freaking GySgt)
    Flamer
    Flamer
    Flamer
    Demo Man
    Shotguns

    I decided to focus on anti-infantry rather than anti-vehicle. I figure if I'm gonna try to kill a tank, and if these guys are still alive to do so, I'll use their melta bombs from the Demo doctrine.

    I'll probably melta out the rest of my squads as I build them over time.

    C/C?
    Why waste a relatively good BS on flamers? Dedicate a Platoon Command Squad to flamer duty if you want to torch stuff.

    Otherwise, it depends on what you're mounted them in, how you're deploying them, and what army you're fighting.

    Harker would be good with a Vet squad that has special weapons as opposed to heavy weapons since they could all move and shoot. With Harker in the mix, I think I'd be fielding Grenade launchers against non-MEQ and Plasma for MEQ armies (assuming you're going to use them against infantry).
    I don't think opponent's coversaves should be as much of a concern if you have them mounted in a chimera or valk/ven since you will likely have a good mobility to get into a good position before firing.

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