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  1. #21

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    Because sitting in cover wins lots of games? Especially when you only get one overpriced special weapon every ten guys. You lose with kill points, and you don't have the mobility to take objectives. Plus, even with FNP warriors drop like flies.

    Sitting back lets them prioritize you. Charging at their face sends them into an unplanned panic. I have never lost all of my vehicles playing and form of guard. Once you get in their face you multi-assault Wracks on all the guys that fell out of the popped transports. Between darklance damages and easy kills of their troops, they are at half strength at turn one, plus they have no strategy to counter, plus even if they did, you have so much more mobility the rest of the game to do what you need to do.

  2. #22

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    Lets not forget that a 20man warrior squad is not very expensive. 200 pts with cannons or 230 with twin lances. What this means is that for around 800 pts you can purchase three insurance policies (20 warriors + haemoc). These squads are capable of ignoring guard firepower AS LONG AS THERE ARE NOT PSYCHER BATTLE SQUAD in range ready to own them.


    These are squads that actually do win the game by sitting back in cover, since by doing this you FORCE guard to stop playing their own game and actually move their tanks with covering ground in mind. This is only 800 pts of your army, and is a counter to a lot of the "extreme" netlists since 60 warriors is quite an ideal buffer for any army to chew through.


    Duke is also good against guard. If you combine 1k pts of deepstriking antitank from duke with a solid ground force that actually requires flame / assault to kill, guard will have to overextend if they don't want a draw.

  3. #23

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    Couple of razorwings to harass their armour and infantry for a bit, use the Duke to deepstrike venoms in behind where the soft n sqishy bits are, and then take them apart on two sides with the rest of your army.

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