BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24
  1. #11

    Default

    Hi,

    do both,

    buy another box of boyz and build both lottas and burnas you have enopught parts and than some
    to build extra nobz, tankbustas and so on.

    I also build my commandoes out of burna bitz and boyz.

    Just take a boy and the burna head and backback, together with a pistokl and tankbusta bomb an ther you go.

    Nothing is more fund than building and converting Orcs, nothing is more long and tideous than painting them all afterwards.

    For my Orc painting its' 15 done 300 to go ....

    Thanks

    Marko

  2. #12
    Veteran-Sergeant
    Join Date
    Jul 2009
    Location
    Ohio
    Posts
    187

    Default

    Quote Originally Posted by bartschy View Post
    Hi,

    Nothing is more fund than building and converting Orcs, nothing is more long and tideous than painting them all afterwards.
    POINT!
    If you have access to alot of buddy's bitz (specially tau gun leftovers) MAKE those lootas, it'll be cheaper and cool if you get a good setup going.

    Quote Originally Posted by Old_Paladin View Post
    buy a box (or convert up a squad) of Tank Bustas.
    Why Bustas? Three words, rokkits (better strength then deffguns), bombsquigs (Str:8 hit on a 2+), Tankhammer (2-4 Str: 10 melee attaks).
    That or rokkit-buggies; either are better at taking down transports then lootas [unless you roll well a lot] (and 3 buggies will live longer then 5-6 lootas) You need large squads of lootas for them to work well.
    No, bustas have a range of 24"...at that point, you need to start thinking in assault terms. And bomb squigs threaten your own line under the wrong circumstances. If you're all foot, then that's okay...but undermines your next statement which I do agree with to a certain degree, rokkit trakks. Though at that point go Deffkoptas! (they're cheap with black reach too).
    Still point for point less versatile than lootas.

    Quote Originally Posted by Mike Dunford View Post
    Lootas are an outrageously good defensive unit. As such, their role in an ork army is extremely limited.

    Lootas lack sufficient range to command the entire board, so they need to be placed carefully at the start. If you place first, your opponent can easily negate them for a turn or two simply through good deployment. You can't shoot with them from moving vehicles, and they can't reposition and shoot in the same turn.

    They can threaten enemy front armor 12 light vehicles, but they're not substantially more dangerous than a similarly sized unit of tankbustas. A unit of 6 lootas can't be expected to inflict more than two hits on a vehicle in a turn (12 shots, 4 hits, 1.3 5+s, .6 6+s). A unit of 6 tankbustas will have slightly less chance of scoring a hit overall, but the same chance of scoring a penetrating hit (6 shots, 2 hits, 1 4+s, .6 5+s). And the tankbustas can do that while moving either on foot or in a vehicle of their own.

    If I want to dismount enemy units, I use either tankbustas or something with 2L rokkits. If I want an unit that can cut through enemies that are out, I want burnas. I don't see lootas as being better at either option.
    They are the second most viable and useful shooting unit in the Ork 'dex. Not command the entire board? WTF? since when did 48" not command the entire board in comparison to a lowly rokkit? 15 Lootas = 30 shots per turn average. No rhino survives 10 strength 7 hits. Squadrons of anything but leman russes start suffering STUPIDLY and speeders/sentinels/yes even dreads start to get attrited down to immobile useless drek.
    Oh, and let's talk about the Glory Hogs rule...can we say throw away rhino/speeder what have you to CONTROL where the tankbustas go if they are on foot? It's like rage, only for a crappy assault unit.

    Good lawd, in a rokkit vs loota world, it's a hands down win for teh lootas...
    "Sometimes I take humor seriously. Sometimes I take seriousness humorously. Either way it is irrelevant"

  3. #13
    Librarian
    Join Date
    Aug 2009
    Location
    Ontario, Canada
    Posts
    808

    Default

    24" = assault? maybe in a turn or two, and if you have the tankhammer, you might want that.

    You think the bombsquig is too unpredictable? 1 in 6 aren't odds. This is an army that has the option for a SAG; i'll not even touch the weirdboy.

    If you like the random factor of lootas, why not suggest Flash Gits? Strength 6 assault 2 isn't bad right? and they can get re-rolls to hit and FNP!

    Now I'm just starting to sound snarky.
    Every person plays differently, I just find (like others) that lootas are a middle ground unit, and sometimes specialists do better. Some people love lootas, and face opposition where they excel (like against tau, Nids or some forms of guard)

    Glory Hogs isn't a bad rule, not as bad as rage. It doesn't control movement, just shooting and assault. A smart opponent can block you for a bit, but they can't lead you around pointlessly all game. If you play smart with them, you can use your own LOS blocking units, so that the Bustas only target what you want.

    The main difference between rokkit and Deffgun, moving. Your deffgun might have range, and is randomly putting out lots of shots. But rokkits are more likely to get side shots [with a better strength] (the reduced range of rokkits ironically also increases the rate of side shots too, but without diagrams I don't want to get into the physics of why). Rokkits are really 30" range (they can move and shoot).

    The point about no rhino survives 10 Str:7 hits; you spent 225 points to kill a rhino!
    Like I said huge Loota units work... but do you want to spend that many points?
    30 slugga boys would have killed it in CC for cheaper!

  4. #14

    Default

    Lootaz are demonstrably better than tankbustaz at stopping transports up through AV12, unless the tankbustaz are using their bomb squigs with wild abandon. Proof:

    Define a "favorable result" as immobilizing, wrecking, or exploding a transport. Any of those results is usually good enough to get the passengers out - we'll assume that the transport either has an extra armour equivalent or that the passengers are willing to wait for a Stunned vehicle to get moving again rather than get out. We'll further assume that we require our anti-transport weapons to obtain a favorable result first shot, because (we'll assume) there are lots of transport running around and we can't afford for our anti-transport weapons to spend multiple turns picking a transport to death by destroying weapons and then immobilizing it.

    This means that there's a 1/2 chance with any given penetrating hit to obtain a favorable result, and a 1/6 chance with any given glancing hit to obtain a favorable result. With an open-topped vehicle those odds go up to 2/3 and 1/3 respectively. We don't need to worry about AP1 weapons, since neither lootaz nor tankbustaz use them.

    Deffgunz fire, on average over time, two shots. We'll therefore assume for purposes of this exercise that deffgunz are heavy 2, which is mathematically equivalent to running the numbers we're about to run three times (once for heavy 1, heavy 2, and heavy 3) and taking the weighted average.

    Not sure how to post tables on these boards, so I'll spare you the calculations unless anybody's curious. Short answer:

    15 lootaz (weighted average 30 shots) have the following odds of immobilizing, wrecking, or exploding the following armor values:

    • AV10 open-topped: 98%
    • AV10 hard-topped: 95%
    • AV 11 open-topped: 95%
    • AV11 hard-topped: 87%
    • AV12 hard-topped: 68%

    15 tankbustaz using only their rokkits have the following odds:

    • AV10 open-topped: 94%
    • AV10 hard-topped: 85%
    • AV 11 open-topped: 88%
    • AV11 hard-topped: 77%
    • AV12 hard-topped: 64%

    The deffgunz, clearly, are superior in all cases. But what if the tankbustaz use 14 rokkits and one bomb squig? Then the odds go up to:

    • AV10 open-topped: 95%
    • AV10 hard-topped: 89%
    • AV 11 open-topped: 90%
    • AV11 hard-topped: 80%
    • AV12 hard-topped: 67%

    The deffgunz are still superior. In fact, even if the tankbustaz use all three bomb squigs in a single go, the odds are only:


    • AV10 open-topped: 98%
    • AV10 hard-topped: 93%
    • AV 11 open-topped: 94%
    • AV11 hard-topped: 86%
    • AV12 hard-topped: 74%



    IN OTHER WORDS, 15 tankbustaz essentially need to blow all three bomb squigs in a single round of shooting to have the same odds as 15 lootaz of immobilizing, wrecking, or exploding a transport. And that means they need to be within 18" of the transport, which of course is closer than most of us prefer to get to an enemy's transports.

    What then is the point of tankbustaz? They have two applications that lootaz don't.

    One, they carry assault weapons. This makes them more mobile, if the layout of the board makes that desirable, but also makes them a safer bet to place in a looted wagon for extra protection (as they effectively can't be silenced through stunned/shaken results).

    Two, tankbustaz have pretty damn fabulous odds when assaulting an enemy vehicle. Kitted out with two tankbustaz and a nob with a power klaw, 12 tankbustaz (so you can fit them in a transport) have the following odds against a vehicle they are hitting on 6's:

    • AV10 open-topped: 88%
    • AV10 hard-topped: 79%
    • AV14 hard-topped: 65%

    Needless to say, the odds go up from here if the vehicle isn't moving at cruising speed.


    So, my rule of thumb is this: if I need my anti-transport to move, or if I don't expect there to be any good cover for them, I take tankbustaz. If my anti-transport can stay put, lootaz it is.

  5. #15
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    Tankbustas are hampered by Glory Hogs too much, so much so that they require a transport.

    Lootas put out more firepower at medium S to knock out vehicles AV12 and lower or stick wounds on units to force tons of saves.

    Flash Gitz are terrible.

    I'd just pick up some spare boyz and make Burnas and Lootas.

  6. #16
    Librarian
    Join Date
    Aug 2009
    Location
    Ontario, Canada
    Posts
    808

    Default

    I guess part of my point is that taking 15 of either is a waste.
    I'd take 6 bustas and 3 squigs with a Hammer-Nob; at that point 10 lootas aren't the be-all and end-all.

    The charts are nice, but when lootas are hitting front armour, my rokkits better be going be going after side armour (or i'm doing it wrong).
    Which make lootas better against most fast attack and rhinos.
    With bustas better against chimeras, fish, preds and vindies.
    And both are near identical against dreads, falcons and serpents.


    Gits aren't really a good choice; I was making a sarcastic comment about people relying on good rolls making something great (ie. 45 loota shots and hitting with half of them).

  7. #17
    Battle-Brother
    Join Date
    Jul 2009
    Location
    Cookeville
    Posts
    38

    Default

    It's all according to what you army needs. First off, only one box of either is going to do you no good. You needs quads of 10 at least. Please Remember that ork only hit 1/3 of the shots they fire. If you gonna use tank bustas or burnas, they need a battlewagon. Tank busta are best in assault with thier tankbustabombs, but are really overkill on anything less than a land raider. Personal i would go with lootas. THey really help when somethings being annoying.

  8. #18
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    I wouldn't take smaller units of Lootas because of BS2 and no bosspole, Tankbustas can be run smaller because they have bosspoles.

    I find Bustas better in close with tank hammers, the rokkits aren't that hot with 1 shot and BS2, but hammers and tankbusta bombs work extremely well.

  9. #19
    Brother-Sergeant
    Join Date
    Jul 2009
    Location
    Ft. Rucker, Alabama
    Posts
    62

    Default

    I think we all agree on the benefits of using bozy to make the full load of special weapons in the kit - and in passing I'd note that the fantasy ork warriors regiment is a bit cheaper per ork, and work well with the 40K arms. They make particularly good Snakebites.

    @Nabterayl:
    As far as the armor analysis goes, I'll cheerfully admit that the lootas are far better than tankbustas at taking down AV10-11 vehicles. I looked only at AV 12, and noted that the tankbustas are similar to lootas there - which your numbers seem to confirm (unless you want to argue about whether 64% is really similar to 68%). And I think we all know what happens to loota odds when you hit AVs 13-15. I'm just not a fan of buying anti-vehicle units that have low odds of taking out tanks when the same points will buy me a unit that can do both reasonably well.

    I've got a feeling that the probability differences will be a little less pronounced with smaller numbers of models in the calculations, but I don't particularly feel like running the numbers on that one.

    Logistically, I think it's easier to field 12 tankbustas than 9 lootas. The tankbustas can go in and shoot out of a vehicle. The lootas have to be located somewhere that has both good cover and clear lines of sight throughout the tactically important areas of the board. Finding areas that fit both criteria AND have the capacity to hold the required number of models is not always a trivial accomplishment.

    Strategically, there's the 1/3 chance of a Dawn of War setup to keep in mind as well. Both tankbustas and lootas will have to start off by moving. That's one turn of shooting gone for the lootas right there no matter what, and more if an adequate firing position can't be found within 6" of the board edge.

    Setting lootas aside for the moment, burnas - even in moderately sized units - have the ability to cut through heavily armored opponents - especially ones that fight at low initiative for whatever reason.

  10. #20
    Chapter-Master
    Join Date
    Aug 2009
    Location
    West Melbourne, Florida U.S.
    Posts
    2,192

    Default

    I go lootas. 100% of the time. Without question. a chance to reign 45 autocannon shots on a target is just disgusting...
    40k Dark Eldar HORDES - Legion of Everblight / INFINITY - Yu Jing, HaqqIslam

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •