Wouldn't it be a little unbecoming for a bunch of guys to hit the dirt covering their heads in presence of a physical manifestation of their warrior god?
Wouldn't it be a little unbecoming for a bunch of guys to hit the dirt covering their heads in presence of a physical manifestation of their warrior god?
I would have to agree that these would be fun rules to use
but would I also think they are a mite too powerful to be used outside of friendly games.
Have to say that I thank falcons as transports works just fine. If you think that's over powered what do you think of blood angels deep striking dedicated land raider redeemers?
[SARCASM]
Y'know, I was flipping through my Imperial Guard codex, and I think they need to be fixed, too. Here are a few of my ideas:
1. Lasguns are too weak. They should be S 5, AP 4.
2. Orders tests should be passed automatically. Rolling dice is just silly.
3. Chimeras are too expensive. They should be reduced to 20 points.
4. Flak Armor is terrible. It should be 4+.
5. The fluff says the Imperial Guard have unlimited reserves of troops to throw into the fray. Therefore, all squads should automatically have Send in the Next Wave for free, without having to buy Commander Chenkhov.
6. Battle Cannons should be AP 2.
7. Regular Guardsmen should be BS 5, and Vets should be BS 6.
I think that's reasonable. Don't you?
[/SARCASM]
There is one direction: FORWARD!
Borderline alcoholic and happy about it.
Don't get your religion mixed with my Constitution. The mixture curdles.
I agree, this army would be competitive, but nope GK power, but have a chance against any army with good flavors.
Yeah... I've been suffering as an ulthwe and guardians player for a while, but a lot of stuff here may as well be wishlisting with no regard to balance.
Regards,
TV